Merkmale
Legendary Resistance (4/Day)
If the empyrean fails a saving throw, it can choose to succeed instead.
Magic Resistance
The empyrean has Advantage on saving throws against spells and other magical effects.
Zauberwirken
Spellcasting
The empyrean casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23):
Calm Emotions, Greater Restoration, Pass without Trace, Water Breathing
Aktionen
Multiattack
The empyrean makes two attacks, using Sacred Weapon or Divine Ray in any combination.
Sacred Weapon
Divine Ray
Ranged Attack Roll: +15, range 600 ft. Hit: 35 (6d8 + 8) Necrotic or Radiant damage (empyrean's choice).
Legendäre Aktionen
Bolster
The empyrean gains 10 Temporary Hit Points, and the empyrean and each ally within 30 feet of it gain Advantage on D20 Tests until the end of the empyrean's next turn. The empyrean can't take this action again until the start of its next turn.
Shockwave of Glory
Constitution Saving Throw: DC 23, each creature in a 30-foot Emanation originating from the empyrean. Failure: 27 (6d8) Force damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The empyrean can't take this action again until the start of its next turn.
Smite
The empyrean makes one Divine Ray attack.