Merkmale
Proficiencies
Simple weapons; Light and Medium armor, Shields
Reanimate (1/Day)
If reduced to 0 Hit Points but not destroyed outright, the undead revives with half of its Hit Points after 1 minute.
Level 5:
Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Level 13:
Regeneration. The undead regains 5 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.
Aktionen
Slam
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC equals your Cohort save DC).
Level 17:
Paralytic Bite (2/Day). Constitution Saving Throw: DC equals your Cohort save DC, one creature within 5 feet. Failure: The target has the Paralyzed condition until the end of its next turn. Success: The target's Speed is halved until the start of the undead's next turn.
Bonusaktionen
Level 9:
Necrotic Strike. The undead's Slam deals an extra 1d8 Necrotic damage.
Reaktionen
Level 5:
Undead Resilience. Trigger: The undead is hit by a Critical Hit. {@actResponse} The undead turns the Critical Hit into a normal hit.