Beschreibung
Tsukumogami
For many, pristine palaces of gleaming stone and resplendent glory are nothing compared to the charming, ramshackle homes of ordinary townsfolk. Each house has its unique quirks and charm, stacked side-by-side along winding city streets, brimming with life and character. Some yokai feel the same, seeking homes not in ornate statues or mighty trees, but in everyday, tattered objects—perfectly cosy resting places. The lesser, playful yokai spirits who occupy such objects are the tsukumogami.
Inanimate Animation
Although physically displaying many of the characteristics of animated constructs—uncharmable, inexhaustable, and immune to poison—tsukumogami are anything but mindless automatons. The spirits that animate such objects typically convey the tricksy and whimsical nature of Fey, benevolence of Celestials, or cunning of Fiends.
Bakezori
A crowd erupts in cheers as a group of youths dash by on a track, hellbent on outrunning their rivals. As they round the final turn, a girl wearing a pair of shoddy-looking sandals pulls ahead, moving with a nimbleness and speed that incites gasps from the onlookers. Later, after taking home a gleaming trophy, the girl removes her footwear and thanks them quietly, extending a handful of straw. Eyes open on each sandal, and a pair of bakezori reveal themselves, grinning with delight as they snatch the meal from their human friend.
Urban Yokai
Bakezori are unusual in that they exclusively seek out footwear to inhabit, preferably those that have had an interesting history. They are among the most common yokai for average Humanoids to encounter and are viewed as pests rather than outright threats. Bakezori can be convinced to possess a new, shiny piece of footwear at the behest of a creature they deem a friend.
Merkmale
Bakezoomies
While the bakezori is worn by a creature, it can choose to increase that creature's walking speed by 15 feet.
Shoe Gotta Be Kidding Me
While the bakezori remains motionless, it is indistinguishable from a normal sandal. If a creature hasn't seen the bakezori move or act, it can attempt a DC 18 Intelligence (Investigation) check, identifying the sandal as a bakezori on a success.
Aktionen
Flip-Flop Chomp
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature with feet, it must make a DC 12 Dexterity saving throw. On a failed save, the bakezori attaches itself to the creature's foot. The bakezori can detach itself by spending 5 feet of its movement. While attached to a creature in this way, the bakezori has advantage on attack rolls against the creature, moves with the creature, can't attack other creatures, and the creature's speed is reduced by 15 feet. The creature can use an action to make a DC 9 Strength check, removing the bakezori on a success, where it lands prone in an unoccupied space within 5 feet of the creature.
Your Sole Is Mine
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that the bakezori is attached to. Hit: 11 (2d8 + 2) piercing damage.