Merkmale
Pack Tactics
The Ironclad has Advantage on an Attack roll against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spiked Armor
A creature that hits the Ironclad with a melee Attack, grapples or is grappled by it, or shoves or is shoved by it, takes 4 Piercing damage.
Aktionen
Multiattack
The elite makes two weapon attacks.
Morningstar
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) Slashing damage if khopesh or Piercing damage if morningstar.
Heavy Crossbow
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) Piercing damage.
Bonusaktionen
Crushing Step
If a Small or Medium-sized creature is prone within 5 feet of the Ironclad, the creature must succeed on a DC 15 Dexterity saving throw or take 4 Piercing damage and have its Speed reduced to 0 until the start of the Ironclad's next turn.