Merkmale
Pack Tactics
The champion has Advantage on an Attack roll against a creature if at least one of the champion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Overwhelm
Once on each of its turns, if the champion makes a successful Attack against a target with Advantage, the target suffers one level of Exhaustion. Levels of exhaustion accrued in this way are automatically removed at the end of combat.
Anubian Blessing (2/day)
When the champion fails a saving throw, it can choose to succeed instead, taking 20 points of damage that cannot be reduced or prevented by any means.
Aktionen
Multiattack
The champion makes three weapon attacks.
Greatsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) Slashing damage. Once per turn, the target is then either pushed 5 feet away or knocked Prone.
Javelin
Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) Piercing damage.