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2nd-level Fighter optional feature

VDPVF
SourceVDPVF
Pagep.1
Popis

You've learned several martial maneuvers. You learn two maneuvers of your choice. Your maneuver options are detailed at the end of the class description. Man…

Ability Check

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

An ability check is a D20 Test that represents using one of the six abilities—or a specific skill associated with an ability—to overcome a challenge.

Ability Score and Modifier

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

A creature has six ability scores—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—each of which has a corresponding modifier. Add the modifier when you make a {@variantrule D20 T…

Abstracted Wilderness Travel

BEG
Typ pravidlaOptional
SourceBEG
Pagep.11
Popis

In games where exploration isn't the main focus, you may wish to abstract wilderness travel in some way that makes it faster to resolve while still retaining its more engaging elements. In such games,…

Accelerated Rests

TalDoreiCampaignSettingReborn
Typ pravidlaOptional
SourceTalDoreiCampaignSettingReborn
Pagep.213
Popis

Certain adventures thrive on the adrenaline of the chase or the ever-present fear of ambush. As it stands, the need to take a short rest can prove difficult during long dun…

Accessing Maneuvers; Class-Specific Features

martialpower
Typ pravidlaVariant
Sourcemartialpower
Pagep.9
Popis

This section presents ways of getting maneuvers that are unique to each class. Each one has multiple differences compared to the others, but they all are tailored to their respective classes. Most of …

Accessing Maneuvers; General Features

martialpower
Typ pravidlaVariant
Sourcemartialpower
Pagep.9
Popis

This section presents three features that multiple martial classes can access simultaneously.

Action

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

On your turn, you can take one action. Choose which action to take from those below or from the special actions provided by your features. These actions are defined elsewhere in this glossary:

Action Options

DMG
Typ pravidlaOptional
SourceDMG
Pagep.271
Popis

This section provides new action options for combat. They can be added as a group or individually to your game.

Actual Blacksmithing

KTKCG
Typ pravidlaVariant
SourceKTKCG
Pagep.139
Popis

Actual blacksmiths have opinions

Adamantine Armor

CompEquipMan
Typ pravidlaVariant
SourceCompEquipMan
Pagep.35
Popis

With this rule, adamantine armor is not treated as magical. This metal does not require magic techniques to craft, nor will the material alone indicate to the {@spell detect magic…

Adamantine Weapons

XGE
Typ pravidlaOptional
SourceXGE
Pagep.78
Popis

Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons.

Adjusted Ability Usages

GiddyVariantrule
SourceGiddyVariantrule
Popis

The following changes aim to even out the discrepancies between the strength of various ability scores:

Advanced Weapon Masteries

RyokoGuideToYokaiRealms
Typ pravidlaOptional
SourceRyokoGuideToYokaiRealms
Pagep.83
Popis

Advanced weapon mastery is a system that grants new techniques to warriors, representing their dedication to combat and skill with a favoured weapon property. It opens up new pathways for players to e…

Advantage

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

If you have Advantage on a D20 Test, roll two d20s, and use the higher roll. A roll can't be affected by more than one Advantage, and Advantage and Disadvantage

Adventure

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

An adventure is a series of encounters. A story emerges through playing them.

Aerial Combat

AC
SourceAC
Popis

Occasionally, while on an adventure, one might find themselves a flying companion that they can ride into battle. Mighty dragon riders soar in the sky, battling their enemies on land and in the air. M…

Afflictions

KaOSCaTGtID
SourceKaOSCaTGtID
Popis

The elements suffer a wide range of negative effects to the living.

Alien Technology

DMG
Typ pravidlaOptional
SourceDMG
Pagep.268
Popis

When adventurers find a piece of technology that isn't from their world or time period, the players might understand what the object is, but the characters rarely will. To simulate a character's ignor…

Alien Technology

XDMG
Typ pravidlaCore
SourceXDMG
Pagep.73
Popis

When adventurers find a piece of technology that isn't from their world or time period, they can deduce what it is with a successful Intelligence (Investigation) check, with the DC depen…

Alignment

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.360
Popis

A creature's alignment broadly describes its ethical attitudes and ideals. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitude…

Ally

XPHB
Typ pravidlaCore
SourceXPHB
Pagep.361
Popis

A creature is your ally if it is a member of your adventuring party, your friend, on your side in combat, or a creature that the rules or the DM designates as your ally.

Alternate Rule: Style Re-Training

LLAF:E
Typ pravidlaVariant
SourceLLAF:E
Pagep.1
Popis

Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust the…

Alternate Rule: Style Re-Training

llfafs
Typ pravidlaVariant Optional
Sourcellfafs
Popis

Some Fighting Styles, especially those here, are specific in application. Consider allowing Fighters in your game to re-train their Fighting Style over a few long rests to adjust to the challenges ahe…