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You make yourself seem mighty and awe-inspiring to certain creatures, filling them with reverential terror. Each creature in a 10-foot cube within range must make a Charisma saving throw. A target automatically succeeds on this saving throw if it can't see you. On a failed save, a target must kneel, becoming prone, and it can't stand for the duration. A creature affected by this spell can repeat the saving throw at the end of each of its turns, ending the effect on a success.

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