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You afflict a creature you can see within range with a horrible, desiccating curse. That creature must succeed on a Wisdom saving throw. On a failed save, the creature takes 3d6 necrotic damage at the start of each of its turns. The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success.

Oozes, plants and aquatic creatures have disadvantage on saving throws against this spell. Undead, constructs, and other creatures that do not need water or blood to survive automatically succeed on their saving throw against this spell.

If damage from this spell kills a Medium or smaller humanoid creature, it becomes a zombie under your control for the duration of the spell. The zombie is friendly to you and your companions. It shares your initiative, taking its turns immediately after yours. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands, it defend itself from hostile creatures, but otherwise take no actions.

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