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Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 Fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target is also on fire for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 Fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by non-magical means.

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