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You whip up a cyclone of roaring flame at a point on the ground you can see, occupying a 10-foot-radius, 30-foot-high cylinder. Any creature inside the spell when you cast it or entering its area for first time on a turn must make a Strength saving throw. On a failure, it takes 3d6 fire damage and is flung up to half the cyclone's height, landing 15 feet outside the cyclone in a randomly determined horizontal direction. On a successful save, a creature takes half as much damage and is not flung.

When a creature starts its turn outside the cyclone but within 30 feet of its center, it feels the cyclone's pull and must spend 2 feet (or 3 feet if it is flying) of movement for every 1 foot it moves away from the cyclone.

For the duration of the spell, you can use your action to move the cyclone up to 30 feet in any direction along the ground.

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