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You attempt to encase a Medium or smaller creature you can see within ice. The target must succeed on a Strength saving throw or become restrained in ice for the duration. At the end of each of its turns, it takes 1d8 cold damage and can make another Strength saving throw. On success, the spell ends.

If the creature suffers an instance of at least 5 fire or bludgeoning damage while restrained, the ice breaks and the target is freed, ending the spell.

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