Popis
You summon a minor elemental spirit of air, earth, fire, or water and bind it to the khybershard, creating an elemental mote that serves you (for the statistics of each type of elemental mote, see Appendix A).
While the elemental mote is within 100 feet of you, you can communicate with it telepathically. The elemental mote acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. The elemental mote cannot normally attack, however when you take the Attack action on your turn, you can forgo one of your own attacks to allow your elemental mote to make one attack of its own as a Reaction. The elemental mote can take other actions as normal.
When the elemental mote drops to 0 hit points, the khybershard at its center burns out, releasing the elemental spirit back to its home plane. A burned out khybershard becomes worthless.
As an action, you can temporarily suppress an elemental mote. Its elemental essence disappears completely into the khybershard at its center (which drops to the ground if it is not within your reach), where the elemental spirit awaits your command to restore it. Alternatively, you can dismiss the binding of the elemental spirit to the khybershard altogether, sending the spirit back to its home plane. Doing so also burns out the khybershard and renders it worthless. As an action, you can hurl a khybershard with a suppressed elemental spirit inside of it up to 30 feet away from you into an unoccupied space and restore it to elemental mote form.
You can't have more than one elemental mote at a time. If you cast this spell while you already have an elemental mote serving you, you cannot use the previous elemental mote's khybershard as the focus for the new spell, and when you finish casting, the previous elemental mote's spirit is released back to its home plane and renders its khybershard worthless.