Popis
This spherical device, dotted with blinking lights, explodes in a wave of concussive force. You can take the Utilize action to throw this grenade up to 30 feet. At the start of your next turn, the grenade detonates in a 10-foot-radius Sphere. The grenade has AC 13 and Immunity to Poison and Psychic damage; it detonates immediately if it takes damage after it is thrown. Each creature within the area makes a DC 13 Dexterity saving throw. On a failed save, a creature takes 6d6 Thunder damage and has the Deafened condition for 1 minute. On a success, a creature takes half as much damage and doesn't have the Deafened condition.
Chain Reaction
If one or more Concussion Grenades that aren't being worn or carried are within the blast radius of a Concussion Grenade when it detonates, all of the grenades detonate simultaneously in a chain reaction. The Thunder damage increases by 1d6 and the blast radius increases by 5 feet for each grenade, up to a maximum of 10d6 and a 30-foot-radius Sphere.