SIGNING IN

Popis

You gain the following benefits:

  • You gain the ability to use one of the channel divinity options from the chosen domain once per short or long rest. You choose which ability at the time you take this feat.
  • You learn the first level domain spells from the chosen domain, and can cast them either by using spell slots or by expending uses of your Channel Divinity. You must expend a number of uses equal to the level of the spell you are casting. Your spellcasting DC ability for your spells is the same as your ability for your channel divinities.
  • You gain the ability to use holy symbols as your spellcasting focus.

Channel Divinity: Sacred Weapon

As an action, you can use your Channel Divinity to imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your spellcasting modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

Channel Divinity: Champion Challenge

As a bonus action, you can use your Channel Divinity to issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.

You can select this feat a second time at 3rd level, a third time at 5th level, a fourth time at 7th level, and a fifth time at 9th level. Each time you do so, you gain another use of Channel Divinity and can select either the same domain or a a different domain. If you select the same domain, you gain access to the domain spells of one level higher.