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Životy

Kostky životů 1d8 za úroveň

Odbornosti

CON , INT

Spellblade

Úroveň Bonus odbornosti Vlastnosti Cantrips Known
1 + 2 Arcane Surge Magic Trick 1
2 + 2 Arcane Surge Magic Trick 3
3 + 2 Arcane Surge Magic Trick 3
4 + 2 Arcane Surge Magic Trick 3
5 + 3 Arcane Surge Magic Trick 5
6 + 3 Arcane Surge Magic Trick 5
7 + 3 Arcane Surge Magic Trick 5
8 + 3 Arcane Surge Magic Trick 5
9 + 4 Arcane Surge Magic Trick 6
10 + 4 Arcane Surge Magic Trick 6
11 + 4 Arcane Surge Magic Trick 6
12 + 4 Arcane Surge Magic Trick 6
13 + 5 Arcane Surge Magic Trick 7
14 + 5 Arcane Surge Magic Trick 7
15 + 5 Arcane Surge Magic Trick 7
16 + 5 Arcane Surge Magic Trick 7
17 + 6 Arcane Surge Magic Trick 8
18 + 6 Arcane Surge Magic Trick 8
19 + 6 Arcane Surge Magic Trick 8
20 + 6 Arcane Surge Magic Trick 8
Úroveň Bonus odbornosti Vlastnosti Spells Known
1 + 2 Arcane Surge Magic Trick 0
2 + 2 Arcane Surge Magic Trick 3
3 + 2 Arcane Surge Magic Trick 4
4 + 2 Arcane Surge Magic Trick 4
5 + 3 Arcane Surge Magic Trick 5
6 + 3 Arcane Surge Magic Trick 5
7 + 3 Arcane Surge Magic Trick 6
8 + 3 Arcane Surge Magic Trick 6
9 + 4 Arcane Surge Magic Trick 7
10 + 4 Arcane Surge Magic Trick 7
11 + 4 Arcane Surge Magic Trick 8
12 + 4 Arcane Surge Magic Trick 8
13 + 5 Arcane Surge Magic Trick 9
14 + 5 Arcane Surge Magic Trick 9
15 + 5 Arcane Surge Magic Trick 10
16 + 5 Arcane Surge Magic Trick 10
17 + 6 Arcane Surge Magic Trick 11
18 + 6 Arcane Surge Magic Trick 11
19 + 6 Arcane Surge Magic Trick 12
20 + 6 Arcane Surge Magic Trick 12

Spell Slots per Spell Level

Úroveň Bonus odbornosti Vlastnosti 1st 2nd 3rd 4th 5th
1 + 2 Arcane Surge Magic Trick 0 0 0 0 0
2 + 2 Arcane Surge Magic Trick 2 0 0 0 0
3 + 2 Arcane Surge Magic Trick 3 0 0 0 0
4 + 2 Arcane Surge Magic Trick 3 0 0 0 0
5 + 3 Arcane Surge Magic Trick 4 2 0 0 0
6 + 3 Arcane Surge Magic Trick 4 2 0 0 0
7 + 3 Arcane Surge Magic Trick 4 3 0 0 0
8 + 3 Arcane Surge Magic Trick 4 3 0 0 0
9 + 4 Arcane Surge Magic Trick 4 3 2 0 0
10 + 4 Arcane Surge Magic Trick 4 3 2 0 0
11 + 4 Arcane Surge Magic Trick 4 3 3 0 0
12 + 4 Arcane Surge Magic Trick 4 3 3 0 0
13 + 5 Arcane Surge Magic Trick 4 3 3 1 0
14 + 5 Arcane Surge Magic Trick 4 3 3 1 0
15 + 5 Arcane Surge Magic Trick 4 3 3 2 0
16 + 5 Arcane Surge Magic Trick 4 3 3 2 0
17 + 6 Arcane Surge Magic Trick 4 3 3 3 1
18 + 6 Arcane Surge Magic Trick 4 3 3 3 1
19 + 6 Arcane Surge Magic Trick 4 3 3 3 2
20 + 6 Arcane Surge Magic Trick 4 3 3 3 2

Kouzla třídy

Acid Splash Chill Touch Dancing Lights Decaying Touch|kibblestasty:cc Electric Arc|kibblestasty:cc Fire Bolt Freeze|kibblestasty:cc Force Bolt|kibblestasty:cc Illusionary Dart|kibblestasty:cc Light Mage Hand Message Minor Illusion Poison Spray Prestidigitation Produce Flame Ray of Frost Resistance Rock Slam|kibblestasty:cc Shocking Grasp True Strike Water Bullet|kibblestasty:cc Acid Bubble|kibblestasty:cc Alarm Aldricor's Elemental Rebuke|kibblestasty:cc Arcane Ablation|kibblestasty:cc Arcane Weapon|kibblestasty:cc Arctic Breath|kibblestasty:cc Bad Blood|kibblestasty:cc Bane Burning Hands Blade Mirage|kibblestasty:cc Crashing Wave|kibblestasty:cc Crippling Agony|kibblestasty:cc Electrify|kibblestasty:cc Elemental Orb|kibblestasty:cc Entomb|kibblestasty:cc Eyes of Immolation|kibblestasty:cc Faerie Fire Feather Fall Fog Cloud Gale Bolt|kibblestasty:cc Grease Inflict Wounds Lightning Tendril|kibblestasty:cc Longstrider Mage Armor Magic Missile Melting Glob|kibblestasty:cc Prismatic Flash|kibblestasty:cc Sense Blood|kibblestasty:bms Shield Shadow Bind|kibblestasty:cc Hideous Laughter Thunder Punch|kibblestasty:cc Thunderwave Unseen Servant Violent Updraft|kibblestasty:cc Water Blast|kibblestasty:cc Acidic Pit|kibblestasty:cc Alacrity|kibblestasty:cc Arctic Aura|kibblestasty:cc Become Fire|kibblestasty:cc Become Stone|kibblestasty:cc Become Water|kibblestasty:cc Become Wind|kibblestasty:cc Blindness/Deafness Blur Boil Blood|kibblestasty:cc Burning Strike|kibblestasty:cc Clay Touch|kibblestasty:cc Cold Snap|kibblestasty:cc Crackle|kibblestasty:cc Crescent Wind Slash|kibblestasty:cc Disorient|kibblestasty:cc Darkness Darkvision Dragon Surge|kibblestasty:cc Earth Ripple|kibblestasty:cc Elemental Barrage|kibblestasty:cc Enhance Ability Enlarge/Reduce Ethereal Immolation|kibblestasty:cc Fling|x Gravity Surge|kibblestasty:cc Hold Person Hurricane Slash|kibblestasty:cc Infernal Shackles|kibblestasty:cc Instant Counter|kibblestasty:cc Invisibility Iron Wind Strike|kibblestasty:cc Mirror Image Misty Step Poison Dart|kibblestasty:cc Pseudopod Slam|kibblestasty:cc Ray of Enfeeblement See Invisibility Shatter Shattering Shield|kibblestasty:cc Spiderclimb Star Dust|kibblestasty:cc Vacuum Pull|kibblestasty:cc Web Wind Cutter|kibblestasty:cc Aether Lance|kibblestasty:cc Blink Counterspell Crushing Singularity|kibblestasty:cc Dispel Magic Electrocute|kibblestasty:cc Erode|kibblestasty:cc Fireball Fire Cyclone|kibblestasty:cc Flash Freeze|kibblestasty:cc Fly Ghost Step|kibblestasty:cc Haste Hungering Void|kibblestasty:cc Lightning Bolt Seismic Wave|kibblestasty:cc Sleet Storm Spider Bite|kibblestasty:cc Static Field|kibblestasty:cc Stinking Cloud Tongues Vampiric Touch Vortex Blast|kibblestasty:cc Water Breathing Water Cannon|kibblestasty:cc Water Walk Wither|kibblestasty:cc Aero Barrage|kibblestasty:cc Arcane Eye Banishment Black Tentacles Blight Confusion Devour Shadow|kibblestasty:cc Dimension Cutter|kibblestasty:cc Dimension Door Echoing Lance|kibblestasty:cc Fire Shield Force Blade|kibblestasty:cc Freedom of Movement Geyser|kibblestasty:cc Greater Invisibility Ice Spike|kibblestasty:cc Ice Storm Iron Garden|kibblestasty:cc Jumping Jolt|kibblestasty:cc Orbital Stones|kibblestasty:cc Phantasmal Killer Pillar of Fire|kibblestasty:cc Poison Puff|kibblestasty:cc Quicksilver Steps|kibblestasty:cc Stoneskin Suffocate|kibblestasty:cc Wall of Fire Acid Rain|kibblestasty:cc Aether Storm|kibblestasty:cc Anvil Drop|kibblestasty:cc Burial Barrage|kibblestasty:cc Cloudkill Cone of Cold Deglove Creature|kibblestasty:cc Devouring Darkness|kibblestasty:cc Fissure|kibblestasty:cc Flickering Strikes|kibblestasty:cc Hold Monster Mislead Passwall Pressure Cutter|kibblestasty:cc Pyroclastic Lance|kibblestasty:cc Scrying Sky Burst|kibblestasty:cc Sonic Shriek|kibblestasty:cc Tornado|kibblestasty:cc acid splash|xphb chill touch|xphb dancing lights|xphb fire bolt|xphb light|xphb mage hand|xphb message|xphb minor illusion|xphb poison spray|xphb prestidigitation|xphb produce flame|xphb ray of frost|xphb resistance|xphb shocking grasp|xphb true strike|xphb alarm|xphb bane|xphb burning hands|xphb faerie fire|xphb feather fall|xphb fog cloud|xphb grease|xphb inflict wounds|xphb longstrider|xphb mage armor|xphb magic missile|xphb shield|xphb thunderwave|xphb unseen servant|xphb blindness/deafness|xphb blur|xphb darkness|xphb darkvision|xphb enhance ability|xphb enlarge/reduce|xphb hold person|xphb invisibility|xphb mirror image|xphb misty step|xphb ray of enfeeblement|xphb see invisibility|xphb shatter|xphb web|xphb blink|xphb counterspell|xphb dispel magic|xphb fireball|xphb fly|xphb haste|xphb lightning bolt|xphb sleet storm|xphb stinking cloud|xphb tongues|xphb vampiric touch|xphb water breathing|xphb water walk|xphb arcane eye|xphb banishment|xphb blight|xphb confusion|xphb dimension door|xphb fire shield|xphb freedom of movement|xphb greater invisibility|xphb ice storm|xphb phantasmal killer|xphb stoneskin|xphb wall of fire|xphb cloudkill|xphb cone of cold|xphb hold monster|xphb mislead|xphb passwall|xphb scrying|xphb

Vlastnosti třídy

Úroveň 1

Arcane Surge
Magic Trick

Úroveň 10

Archetypal Magic
Expanded Aegis

Úroveň 11

Splash Damage
Blast Zone Immunity

Úroveň 12

Ability Score Improvement

Úroveň 14

Surging Focus
Magical Sensitivity

Úroveň 15

Spellblade Technique feature

Úroveň 16

Ability Score Improvement

Úroveň 18

Blast Zone Control

Úroveň 19

Ability Score Improvement

Úroveň 2

Spellcasting
Spellstrike
Arcane Deflection
Aegis

Úroveň 20

Spellblade Technique feature

Úroveň 3

Spellblade Technique

Úroveň 4

Ability Score Improvement

Úroveň 5

Empowered Strike

Úroveň 6

Arcane Recuperation
Magical Warding

Úroveň 7

Spellblade Technique feature

Úroveň 8

Ability Score Improvement

Vývoj známých kouzel

Úroveň 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Známá kouzla 0 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12

Vývoj čaroděje

Vývoj čaroděje: 1/2

Odbornosti

Armor

light

medium

Weapons

simple

martial

Skills

Počáteční vybavení

(a) light crossbow and a quiver of 20 bolts or (b) any two simple weapon.
Alternativně můžete začít s: 5d4 × 10|5d4 × 10|Starting Gold

Vlastnosti třídy

Arcane Surge (Level 1)

Your affinity for magic gives you a pool of Arcane Surges. Once during your turn, you can expend a use of Arcane Surge to do any of the following:

* Cast detect magic without expending a spell slot.

* Gain advantage on an attack roll (no action required)

* Add your Intelligence modifier to a Strength or Dexterity ability check (no action required).

Teleport up 5 feet to an unoccupied space you can see (no action required). This distance increases by 5 feet at 5th (10 feet), 9th (15 feet), 13th (20 feet), and 17th (25 feet) levels.

You can use this feature a number of times equal to your proficiency bonus. You can regain expended uses when you complete a short or long rest. As you level, you may gain additional uses for your Arcane Surges, but can still only spend a single use of Arcane Surge a turn.

Magic Trick (Level 1)

Additionally at 1st level , you learn one cantrip of your choice from the Spellblade class list. Intelligence is your spellcasting ability for this cantrip.

Spellcasting (Level 2)

As part of your study of magic, you gain the ability to cast spells at 2nd level. The spells you learn are limited in scope, primarily concerned with enhancing your abilities and devastating your foes.

Cantrips

At 2nd level, you learn additional two cantrips of your choice from the Spellblade spell list. You learn additional Spellblade cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Spellblade table. The table includes the bonus cantrips gained from Spellblade class features (such as Empowered Strike)

Spell Slots

The Spellblade table shows how many spell slots you have to cast your Spellblade spells of 1st level and higher. To cast one of your Spellblade spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st Level and Higher

You know three 1st-level spells of your choice from the Spellblade spell list. The Spells Known column of the Spellblade table shows when you learn more Spellblade spells of your choice.

Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the Spellblade spells you know and replace it with another spell from the Spellblade spell list, which also must be of a level for which you have spell slots.

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your Spellblade spells.

Spellstrike (Level 2)

Starting at 2nd level, you can infuse spells into your weapon. As a bonus action, you can cast a 1st level or higher Spellblade spell with a casting time of 1 action in a special way, infusing it into a melee weapon instead of having it immediately take effect. The next time you make a melee attack with that weapon before the end of your turn, the spell is cast against the target of the attack. The spell fizzles and fails to cast if you cast another spell before attacking.

Spellstrike's interaction with the spell mechanics is determined by the spell's effect:

* If the spell requires an attack roll (melee or ranged) it automatically hits the target if the weapon attack hits and misses the target if the weapon attack misses.

* If the spell has a saving throw, it automatically deals damage as if they failed saving throw against the spell on hit, but if it has any effects besides dealing damage, the target makes the save against those effects as normal for being targeted by the spell (regardless if the attack hits or misses). If a spell does half damage to targets that pass their save, they take half damage on a missed attack, treating it as if they had passed their saving throw. If a spell always hits (such as magic missile), the spell hits regardless if you hit or miss your attack.

* If the spell has an area of effect, that area of effect must include the space the target of the Spellstrike is in, be placed such that one one edge of it is within the range of your weapon, and otherwise follows the rules of the spell regarding placement and range. Other creatures caught in the area of effect treat the spell as if you had cast it normally. The target is not affected by the spell again (having already resolved as part of the attack).

Spells that have multiple attack rolls (such as scorching ray or crackle ) tie the outcome of only the first attack roll to the melee weapon attack. You resolve all subsequent attack rolls of the spell as if you had cast the spell, but can ignore the disadvantage on ranged attack rolls from being within 5 feet of hostile creatures when doing so.

You can only cast spells that are on the Spellblade class list using Spellstrike, and can only cast them at a level you can cast them as a Spellblade, though you can use any spell slot you have available to cast the spell.

Arcane Deflection (Level 2)

At 2nd level, you learn the shield spell, incorporating it into your Aegis, allowing you to cast it without components, and allowing you to cast it without expending a spell slot once, after which you must expend a spell slot as normal until you complete a short or long rest.

Aegis (Level 2)

Additionally at 2nd level, you start to form a magical Aegis that enhances your physical powers with magical powers, blending them together. You can select one 1st level Aegis effect (listed at the end of the class) and gain the effects

When you complete a long rest, you can change your selected 1st level Aegis effect or further boost your Aegis by sacrificing spell slots, granting magical empowerments that last until you complete your next long rest. When you do so, select an additional Aegis Effect (listed at the end of the class document) and expend the listed level of spell slot.

You can expend a maximum number of spell levels this way equal to your Spellblade level divided by four (rounded up).

*You can find the list of Aegis Effects in the Optional Features tab.

Spellblade Technique (Level 3)

When you reach 3rd level, you select a specialization for your powers. You can choose from the Battlemage, Aether Blade, Guardian, Mage Hunter, Swiftblade, or Spellshot techniques, each of which grants you additional features

Your choice grants you features at 3rd level, and again at 7th, 15th, and 20th level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Empowered Strike (Level 5)

Beginning at 5th level, you can use cantrips on the Spellblade class list with your Spellstrike feature.

You learn 2 additional cantrips of your choice, selecting the options from the Spellblade cantrip list, and an additional cantrip at 9th, 13th, and 17th level (these additional cantrips are included on the Spellblade table).

Arcane Recuperation (Level 6)

Starting at 6th level, you gain the ability to regain some of your magical energy through a quick focused meditation. When you finish a short rest, you regain some of your expended spell slots. The spell slots can have a combined level that is equal to or less than one third of your Spellblade level (rounded down). You can't use this feature again until you finish a long rest.

Additionally, at any time, as a bonus action you can expend a spell slot to regain Arcane Surges equal to the level of spell slots spent.

Magical Warding (Level 6)

Additionally at 6th level, you gain proficiency in your choice of Wisdom or Charisma saving throws, and you automatically succeed on saving throws against your own spells.

Spellblade Technique feature (Level 7)

At 7th level, you gain a feature granted to you by your Spellblade Technique.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Archetypal Magic (Level 10)

At 10th level, you can cast each of the spells granted by your Spellblade technique without expending a spell slot once. After you cast a spell that way, you cannot cast it that way again until you complete a long rest.

Expanded Aegis (Level 10)

Starting at 10th level, when you finish a long rest you can select an additional 1st Level Aegis Effect to gain the benefit of without expending a spell slot. This effect lasts until you complete a long rest, at which time you can select a new effect.

At 14th level, you can additionally select one 2nd level Aegis Effect this way, and at 18th level, you can additionally select one 3rd level Aegis effect this way.

Splash Damage (Level 11)

Beginning at 11th level, when you hit a creature with Spellstrike, the target and creatures of your choice within 5 feet of the target that would be hit by the same attack roll take 1d8 additional force damage. On a miss, the target takes half as much damage, and nearby creatures take no damage (even if the attack roll would have hit them)

Blast Zone Immunity (Level 11)

Starting at 11th level, you are immune to the area of effect of your own spells. You take no damage from them, and ignore all other affects unless you choose to be affected.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Surging Focus (Level 14)

Starting at 14th level, if you fail a Constitution saving throw to maintain concentration on a spell, you can spend an Arcane Surge to succeed instead.

Magical Sensitivity (Level 14)

Additionally at 14th level, you learn the detect magic spell, and it does not count against your spells known, and the detect magic spell no longer requires concentration for you.

For the duration of detect magic, you gain proficiency in the Arcana skill. If you are already proficient in the Arcana skill, for the duration you gain expertise, allowing you to add double your proficiency bonus to ability checks made using the Arcana skill.

Spellblade Technique feature (Level 15)

At 15th level, you gain a feature granted to you by your Spellblade Technique.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Blast Zone Control (Level 18)

At 18th level, when use Spellstrike to cast a spell that affects an area of effect, you can expend a use of your Arcane Surge expand the effect of your Blast Zone Immunity to a number of allies equal to your Intelligence modifier. When used this way, it only protects your allies until the start of your next turn, at which point they go back to being affected by any ongoing effects of a spell.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Spellblade Technique feature (Level 20)

At 20th level, you gain a feature granted to you by your Spellblade Technique.

Podtřídy

Aether Blade Technique
KSB
Battlemage Technique
KSB
Guardian Technique
KSB
Mage Hunter
KSB
Spellshot
KSB
Swiftblade Technique
KSB

Vlastnosti podtřídy

Aether Blade Technique

Aether Blade Technique (Level 3)

Aether Blade Spellblades make use of their magical techniques to create a weapon of pure arcane power, with most of their abilities revolving around mastering the use of this weapon.

Aether Blade Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Aether Blade Spells
Spellblade LevelSpells Learned

3rd

magic missile

5th

star dust

9th

aether lance

13th

resilient sphere

17th

aether storm

Aether Blade (Level 3)

Starting at 3rd level when you select this archetype, when you roll initiative or as a bonus action at any time, you can manifest an oversized melee weapon of pure force energy. This can take the shape of any bladed melee weapon, but it is a one-handed weapon that deals 1d10 damage with a range of 5 feet regardless of its form

When you attack with this weapon, you can use your Intelligence modifier (in place of your Strength) for attack and damage rolls. This weapon lasts until you let go of it, become incapacitated, or dismiss it as a bonus action.

While this weapon is temporary and magical, it counts as having a value of 1 sp for purposes of being treated as a material component in spells.

As a ritual taking 1 hour, you can absorb the power from a magical weapon with a bonus to attack and damage rolls. This cannot target artifacts, sentient weapons, or cursed items.

At your GM's discretion, this might not work with other weapons depending on their origin and type. This drains the power from the weapon, leaving it as a mundane weapon, but your Aethersword gains the bonus to attack and damage rolls previously possessed by the magical weapon.

Empowering Surge (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature:

* You empower your Aether Blade (no action required) causing it to deal an additional die of damage until the end of your next turn. During the effect, you can reroll any weapon damage dice from your Aether Blade once (you must use the new roll after doing so).

Aether Great Weapon (Level 7)

Starting at 7th level, the aether weapon manifested by Aethersword grows larger and more powerful. Its damage increases to 1d12, and it gains the reach property.

Channeled Power (Level 15)

Starting at 15th level, you gain the effects of Empowering Surge when you use any of your Arcane Surge effects.

Massive Blade (Level 20)

Starting at 20th level, you can overcharge your Aether Blade for 1 minute (no action required). For the duration, when you attack with your Aether Blade, you ignore all non-magical armor and defenses to treat the target's AC as 10 + their Dexterity modifier for that attack (magical defenses like the mage armor or shield are not bypassed). While attacking in this way with your Aether Blade, your attacks can target up to 2 creatures as long as they are within 10 feet of each other, though if an attack triggers a spell through Spellstrike, it does not affect the second target unless the spell can target multiple creatures.

Once you use this feature, you cannot use it again until you complete a long rest.

Battlemage Technique

Battlemage Technique (Level 3)

A Battlemage is the most general Spellblade technique, balancing a wide range of spells with a well rounded style of fighting. An iconic mix of magic and martial, it has few weaknesses and many options.

Battlemage Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Battlemage Spells
Spellblade LevelSpells Learned

3rd

burning hands

5th

mirror image

9th

lightning bolt

13th

dimension door

17th

hold monster

Arcane Warrior (Level 3)

Starting at 3rd level when you select this archetype, whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.

Quickening Surge (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature:

* You can cast a Spellblade spell with a casting time of one action as a bonus action.

Twin Surge (Level 7)

At 7th level, when you use Arcane Surge, you can select two of the available options.

Surge Mastery (Level 15)

Starting at 15th level, when you use your Arcane Surge, you gain enhanced results:

* When you cast detect magic with your Arcane Surge, you also gain the effects of darkvision and see invisibility.

* When you gain advantage on attack through Arcane Surge, you can reroll one of the attack's dice once.When you gain advantage on attack through Arcane Surge, you can reroll one of the attack's dice once.

* When you add your Intelligence to a Strength or Dexterity ability check, you gain advantage on the check.

* When you teleport, the range you can teleport is increased by 10 feet.

Unlimited Surges (Level 20)

Starting at 20th level, you can enter a state of perfect arcane resonance for 1 minute (no action required). During this state the first Arcane Surge you use on your turn does not expend a use of your Arcane Surge feature.

Once you use this feature, you cannot use it again until you complete a long rest.

Guardian Technique

Guardian Technique (Level 3)

Specializing in defending their allies, spell blades following this technique make broad use of abjuration and self-enhancing magics, often specializing more toward their physical skills. They place themselves at the front of combat, but are a highly mobile line of defense.

Guardian Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Guardian Spells
Spellblade LevelSpells Learned

3rd

arcane ablation

5th

warding bond

9th

haste

13th

resilient sphere

17th

wall of stone

Guardian Proficiency (Level 3)

Starting at 3rd level when you select this archetype, you gain proficiency in heavy armor and shields.

Additionally, you can use a melee weapon as your arcane focus, and when you do so you can perform somatic components with the hand holding your arcane focus (even for spells without a material component).

Projected Barrier (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature:

* As a reaction to an allied creature within 30 feet being hit by an attack or targeted by the magic missile spell, you expend a use of Arcane Surge to cast shield without expending a spell slot, granting that creature the AC bonus instead of yourself.

Fortifying Surge (Level 7)

At 7th level, when you expend a use of Arcane Surge, you gain temporary hit points equal to 1d8 + your Intelligence modifier.

Swapping Surge (Level 15)

Starting at 15th level, when you use your Arcane Surge to teleport, you can instead swap positions with a willing creature within range, teleporting to their space and teleporting them to your space. When you do so, both you and them gain the temporary hit points from Fortifying Surge.

Resilient Aegis (Level 20)

At 20th level, you can fortify yourself with magic for 1 minute (no action required). For the duration, you have resistance to all damage. Once you use this feature, you cannot use it again until you complete a long rest.

Mage Hunter

Mage Hunter (Level 3)

Some Spellblades hone their magical powers for the sake of countering other magical purposes. They become the anathema of all spellcasters, they fight fire with fire, honing their own magical skills for the purposes of binding and denying the magical powers of others.

Mage Hunter Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Mage Hunter Spells
Spellblade LevelSpells Learned

3rd

Aldricor's elemental rebuke

5th

silence

9th

counterspell

13th

suffocate

17th

dispel evil and good

Disrupting Blows (Level 3)

Starting at 3rd level, once per turn when you hit a target with a melee weapon, you deal bonus Force damage equal to your proficiency bonus. This bonus is doubled until end of your turn when you cast an Abjuration or Mage Hunter spell.

Additionally, your weapon attack rolls bypass the effects of 1st level spells (such as mage armor, shield, or sanctuary).

Purging Surge (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature.

* On your turn, you can expend a use of Arcane Surge to end a magical effect or supernatural condition (such as being Charmed or Frightened) on yourself (no action required). If the spell is of a level greater than half your Spellblade level (rounded up) you must make an Intelligence saving throw with a DC of 10 + the spell's level to end it. You cannot do use this ability if you are incapacitated.

Nullifying Surge (Level 7)

Starting at 7th level, you can use Purging Surge even when incapacitated. Additionally, you can project the purging power outwards, expending two uses of Arcane Surge to cast counterspell or dispel magic without expending a spell slot.

Expert Abjuration (Level 15)

Starting at 15th level, when you have to make a Spellcasting check to dispel or counter a magical effect with Purging Surge or Nullifying Surge, you can add your Proficiency bonus to the roll.

Mana Void (Level 20)

At 20th level, you can turn yourself into a magical void, devouring and nullifying magic around you. For one minute, you project the effect of antimagic field 5 feet around (no action required). You can still cast spells while within this field, but are limited to Abjuration spells and Cantrips. Once per turn for the duration, when you counter or end the effect of a spell, you regain 1 use of Arcane Surge.

This effect ends early if you become unconscious, or you can end it at any time (no action required).

Spellshot

Spellshot (Level 3)

The lone option able to use their Spellstrike at range, the Spellshot gets a lot of freedom in position and target selection, able to flex their powers across the battlefield raining death from afar, and ever farther their talent grows.

Spellshot Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Spellshot Spells
Spellblade LevelSpells Learned

3rd

multishot

5th

misty step

9th

lightning bolt

13th

greater invisibility

17th

pressure cutter

Ranged Spellstrike (Level 3)

Starting at 3rd level when you select this archetype, you gain the ability to apply your Spellstrike to pieces of ammunition as well as melee weapons, and can trigger the spell strike on a ranged weapon attack made with the infused piece of ammunition.

Spells infused into a ranged weapon affect the target of the ranged weapon when fired, but only have a range equal to the range of the spell or the normal range of the weapon (whichever is shorter range). If you attack a target beyond that range, the spell fails and is lost.

Distant Surge (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature.

* When you infuse a spell into a piece of ammunition with Spellstrike, you can expend an Arcane Surge to increase that spell's range to the range of weapon used to fire that piece of ammunition.

Transmuted Ammunition (Level 7)

Additionally at 7th level, when you infuse a spell that targets a line, you can transmute your ammunition into the spell effect, releasing the spell in a line from you as if you had cast it, but using your Strength or Dexterity modifier (your choice) in place of your Intelligence modifier for the spell save DC. When you do this, you add your weapon damage (including modifier) to the spell's damage roll.

Seeking Surges (Level 15)

Starting at 15th level, when you expend an Arcane Surge, you can add your Intelligence modifier to your next attack roll.

Arcane Bolts (Level 15)

Additionally at 15th level, you can always generate ammunition out of arcane force energy when you fire a ranged weapon. When you do so, you consume no ammunition when firing an ranged weapon with the ammunition property, and your weapon damage becomes force damage.

Perfect Escape (Level 20)

Starting at 20th level, you can become uncatchable for one minute (no action required). For the duration, you have advantage on Dexterity saving throws, you are under the effect of freedom of movement, and at the start of each of your turns you can teleport up to 30 feet (no action required).

Once you use this feature, you cannot use it again until you complete a long rest.

Swiftblade Technique

Swiftblade Technique (Level 3)

The quickest and most deadly of the Spellblades, Swiftblades specialize in mobility, striking from the shadows and withdrawing as quickly as they appeared, favoring lighter weapons and flurries of blows that leave their target dead before it can retaliate.

Swiftblade Spells (Level 3)

You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known

Swiftblade Spells
Spellblade LevelSpells Learned

3rd

inflict wounds

5th

poison dart

9th

spider bite

13th

blight

17th

mislead

Fighting Style (Level 3)

Starting at 3rd level when you gain this archetype, you gain the Two Weapon Fighting Fighting Style.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Swift Casting (Level 3)

Starting at 3rd level you can use Spellstrike as part of the Attack action before making a melee weapon attack. You cannot Spellstrike more than once per turn.

Additionally, you can use a melee weapon as your arcane focus, and when you do so you can perform somatic components with the hand holding your arcane focus (even for spells without a material component).

Rapid Surge (Level 3)

Starting at 3rd level, you gain a new option for your Arcane Surge feature.

* You can expend a use of Arcane Surge to make a single weapon attack (no action required).

Relentless Spellstrike (Level 7)

At 7th level, if you miss an attack empowered by a Spellstrike, you can choose to not trigger the effect. When you do so, your next attack before the end of your turn will trigger it instead.

Vanishing Surge (Level 15)

Starting at 15th level, when you expend an Arcane Surge, you become invisible until the start of your next turn.

Infinite Strikes (Level 20)

At 20th level, you draw on your magic to hasten yourself to blinding speeds (no action required). For one minute, any time you make an attack with an action or bonus action, you can immediately make another attack with the same weapon.

Once you use this feature, you cannot use it again until you complete a long rest.