Životy
Odbornosti
Reaper
Spell Slots per Spell Level
| Úroveň | Bonus odbornosti | Vlastnosti | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|---|
| 1 | + 2 | Bonus Language Dark Alliance | 0 | 0 | 0 | 0 | 0 |
| 2 | + 2 | Bonus Language Dark Alliance | 2 | 0 | 0 | 0 | 0 |
| 3 | + 2 | Bonus Language Dark Alliance | 3 | 0 | 0 | 0 | 0 |
| 4 | + 2 | Bonus Language Dark Alliance | 3 | 0 | 0 | 0 | 0 |
| 5 | + 3 | Bonus Language Dark Alliance | 4 | 2 | 0 | 0 | 0 |
| 6 | + 3 | Bonus Language Dark Alliance | 4 | 2 | 0 | 0 | 0 |
| 7 | + 3 | Bonus Language Dark Alliance | 4 | 3 | 0 | 0 | 0 |
| 8 | + 3 | Bonus Language Dark Alliance | 4 | 3 | 0 | 0 | 0 |
| 9 | + 4 | Bonus Language Dark Alliance | 4 | 3 | 2 | 0 | 0 |
| 10 | + 4 | Bonus Language Dark Alliance | 4 | 3 | 2 | 0 | 0 |
| 11 | + 4 | Bonus Language Dark Alliance | 4 | 3 | 3 | 0 | 0 |
| 12 | + 4 | Bonus Language Dark Alliance | 4 | 3 | 3 | 0 | 0 |
| 13 | + 5 | Bonus Language Dark Alliance | 4 | 3 | 3 | 1 | 0 |
| 14 | + 5 | Bonus Language Dark Alliance | 4 | 3 | 3 | 1 | 0 |
| 15 | + 5 | Bonus Language Dark Alliance | 4 | 3 | 3 | 2 | 0 |
| 16 | + 5 | Bonus Language Dark Alliance | 4 | 3 | 3 | 2 | 0 |
| 17 | + 6 | Bonus Language Dark Alliance | 4 | 3 | 3 | 3 | 1 |
| 18 | + 6 | Bonus Language Dark Alliance | 4 | 3 | 3 | 3 | 1 |
| 19 | + 6 | Bonus Language Dark Alliance | 4 | 3 | 3 | 3 | 2 |
| 20 | + 6 | Bonus Language Dark Alliance | 4 | 3 | 3 | 3 | 2 |
Kouzla třídy
Vlastnosti třídy
Úroveň 1
Úroveň 10
Úroveň 11
Úroveň 12
Úroveň 13
Úroveň 14
Úroveň 15
Úroveň 16
Úroveň 17
Úroveň 18
Úroveň 19
Úroveň 2
Úroveň 20
Úroveň 3
Úroveň 4
Úroveň 5
Úroveň 6
Úroveň 7
Úroveň 8
Úroveň 9
Vývoj čaroděje
Odbornosti
light
medium
simple
martial
Počáteční vybavení
Vlastnosti třídy
Bonus Language (Level 1)
You can read, speak, write and understand Abyssal.
This feature is added due to technical limitations.
Dark Alliance (Level 1)
At 1st level, you form a contract with a voidsent known as a Void Avatar. Drawn to your location due to massive loss of life, you've formed a contract to borrow power from the voidsent and received a momento from it to symbolize your contract. You can review their stats in the statblock below.
In combat, the voidsent acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the voidsent to take the Attack action. If you are incapacitated, the voidsent can take any action of its choice, not just Dodge.
When the voidsent is killed, its essence returns to your momento. You can use your action to touch your momento and expaned a spell slot of 1st level or higher. The voidsent regains its form after 1 minute with all its hit points restored.
When you finish a long rest, you may resummon your voidsent from its momento. If it is still active it regains all its hit points.
Fighting Style (Level 2)
Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Spellcasting (Level 2)
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 of the Player's Handbook for the general rules of spellcasting and the end of this document for the Reaper spell list.
Preparing and Casting Spells
The Reaper table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expand a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of Reaper spells that are available for you to cast, choosing from the Reaper spell list. When you do so, choose a number of Reaper spells equal to your Intelligence modifier + your Reaper level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th-level Reaper, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of Reaper spells requires time spent in study and review: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Intelligence is your spellcasting ability for your Reaper spells. The power of your spells comes from your thorough research and preparation into aetherology. You use your Intelligence whenever a Reaper spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Reaper spell you cast and when making an attack roll with one.
Spell
Spell
Ritual Casting
You can cast a Reaper spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus
You can use your momento from the voidsent as a spell casting focus for your Reaper spells.
Reaper Archetype (Level 3)
At 3rd level, you choose your focus as a Reaper: Death's Blade, Grim Keeper or Doomsinger. Your choice grants you features at 3rd level and again at 7th, 11th and 15th level.
Veil of Shadows (Level 3)
Also, beginning at 3rd level, while your voidsent is active you may use your bonus action to act as a host for your void avatar. The Void Avatar becomes one with you, cloaking you in its dark magic. When you do so, you may spend a number of hit die up to your proficiency bonus and gain temporary hit points equal to the result.
Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Extra Attack (Level 5)
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Sixth Sense (Level 6)
Beginning at 6th level, you may cast the See Invisibility or Speak with Dead spell without expending a spell slot once per day.
Archetype Feature (Level 7)
At 7th level, you gain a feature granted by your Reaper Archetype.
Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Reaper Art: Reaping Rondo (Level 9)
Beginning at 9th level, as an action, you unleash a large sweeping attack imbued in necrotic energy. All creatures in a 10ft. centered on you make a Dexterity saving throw against your Reaper spell save DC, taking damage equal to your weapon damage + 1d12 necrotic on a failure, and half as much on a success.
If you are hosting your void avatar, this attack deals bonus necrotic damage equal to your wisdom modifier.
Reaper Art: Memento Mori (Level 10)
Beginning at 10th level, you when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to empower your swing, filling your target with dark energies. The creature must make a Charisma saving throw against your Reaper spell save DC. On a failure a creature takes 3d8 necrotic damage and becomes frightened. On a success, the creature takes half as much damage and does not become frightened. This damage increases by 1d8 for each spell above 1st.
A frightened creature has disadvantage on Ability Checks and Attack Rolls while the source of its fear is within Line of Sight and the creature can't willingly move closer to the source of its fear.
Archetype Feature (Level 11)
At 11th level, you gain a feature granted by your Reaper Archetype.
Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Shadow Walk (Level 13)
Beginning at 13th level, while you are hosting the Void Avatar, as a bonus action you can become incorporeal until the end of your turn. You can move through other creatures and objects as if they were difficult terrain.
You take 5 (1d10) force damage and are ejected to the nearest unoccupied space if you end your turn inside an object.
You may do so a number of times equal to your Wisdom ability modifier. Uses of this feature are recovered when you complete a long rest.
Void Gaze (Level 14)
Beginning at 14th level, when you are hosting the Void Avatar, you gain 30ft. of truesight.
Archetype Feature (Level 15)
At 15th level, you gain a feature granted by your Reaper Archetype.
Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Dark Martyr (Level 17)
Beginning at 17th level, when you are reduced to 0 hit points and not outright killed, as a reaction, you may dismiss your void avatar to recover 4d8 + your Wisdom modifier hit points before falling prone. You may not summon your void avatar again until you complete a long rest.
Gate of Tartarus (Level 18)
Beginning at the 18th level, you may cast the plane shift spell without requiring the material components. You may not use the spell to banish an unwilling an unwilling creature. You may cast plane shift in this way once without experiencing detrimental effects, additional uses of the spell before completing a long rest cause a level of exhaustion to all creatures affected.
Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Vessel of Death (Level 20)
Starting at 20th level, you always have the benefit of hosting the void avatar.
Podtřídy
Vlastnosti podtřídy
Death's Blade
Death's Blade (Level 3)
Reapers who decide to focus on their skill with the scythe come to be known as Death's Blades. These specialized fighters spend most of their time focused on their procifiency in martial combat, using their voidsent partner to augment their natural fighting abilities.
Reaper Art: Wicked Strike
Beginning at the 3rd level, when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to deal empower your swing, striking all creatures within 5ft. of the original target. All affected creatures must make a Dexterity saving throw aginst your Reaper spell save DC. On a failure a creature takes 2d6 necrotic damage and half as much on a success. This damage increases by 1d6 for each spell above 1st.
While you are acting as a host for your Void Avatar, instead of all creatures within 5ft. of the original target, the range is increased to a 15ft. cone originating from the original target creature.
Wraith Walk (Level 7)
Beginning at the 7th level, you may spend a spell slot of 1st level or higher to gain the effects of hovering and increase your base speed by 5ft. for 1 minute. For each spell slot above 1st, your movement speed increases by an additional 5ft.
Reaper's Rend (Level 11)
Beginning at the 11th, while you are hosting your void avatar, as a bonus action you may order the avatar to make an attack.
Hands of Death (Level 15)
Beginning at the 15th level, while you are hosting your void avatar, necrotic energies swirl around your weapon, increasing the range of your melee weapon attacks by 5ft. Additionally, other creatures provoke an opportunity attack from you when they enter the reach you have with your weapon.
Doomsinger
Doomsinger (Level 3)
Speaking in long forgotten tongues accessing forbidden techniques, Doomsingers use the souls of the recently deceased to fuel their spells and continue the mayhem they sought to create. Doomsingers have leaned more heavily into the magical arts, defending themselves with powerful spells instead of brutish weapons.
Reaper Art: Sonnet of Souls
Beginning at the 3rd level, when a hostile creature dies within 30ft. of you, you capture its life essence in your momento. You are able to hold a number of souls in your momento equal to your proficiency bonus. When you complete a long rest, the souls in your momento dissipate. You may cast a Reaper spell by spending a number of souls equal to twice the level of the spell you are casting.
While you are hosting your void avatar, the range of soul capture is increased to 60ft.
Bonus Cantrip
Also beginning at the 3rd level, you know the toll the dead cantrip.
Keeper of Shadowy Secrets (Level 7)
Beginning at the 6th level, choose a skill from the following: Arcana, History, Insight, Medicine or Religion. You gain proficiency in that skill. If you are already proficient, you gain expertise in that skill.
Twisting Fate (Level 11)
Beginning at the 11th level, while you are hosting your avatar, as a bonus action you may spend 2 souls to attempt to curse a creature within 30ft. of you. The target creature makes a Charisma saving throw against your Reaper spell save DC. On a failure, the next saving throw that creature makes has a penalty equal to your proficiency bonus.
Reaper Art: Elusive Death (Level 15)
Beginning at the 15th level, when you are hit with a melee weapon attack, as a reaction, you may spend 1 soul and become briefly surrounded in a shadowy mist and teleport up to 30 feet to an unoccupied space that you can see.
While you are hosting your void avatar, you do not need to spend a soul to use this feature.
Grim Keeper
Grim Keeper (Level 3)
Reapers who work in tandem with their voidsent ally are known as Grim Keepers. Acting as partners in crime, the Grim Keeper guides the voidsent through the world of the living and directing their wrath to the proper targets.
Shared Presence
Beginning at the 3rd level, when you cast a spell you may cast the spell as if you were standing where your avatar is. Spells which use you as their point of origin may instead use your avatar as the point of origin. These spells do not cause damage to your avatar. You can use this feature three times. You regain expended uses of this feature when you finish a long rest.
Death Perception (Level 7)
Beginning at the 7th level, while your void avatar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your avatar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the avatar has. During this time, you are deaf and blind with regard to your own senses.
Ravenous Rending (Level 11)
Beginning at the 11th, your void avatar can make two attacks when you command it to use the Attack action.
Reaper Art: Void Guardian (Level 15)
Beginning at the 15th level, as an action, you imbue the void avatar with immense necrotic energy. Any creature hostile to you that moves to a space within 10 feet of the Avatar for the first time on a turn must succeeed on a Dexterity saving throw against your Reaper spell save DC. The creature takes 20 necrotic damage on a failed save, or half as much damage on a successful one. The energy fades when it has dealt a total of 60 damage.
You may do this a number of times equal to half your proficiency bonus, rounded down. Uses of this feature recover when you complete a long rest.