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Životy

Kostky životů 1d8 za úroveň

Odbornosti

WIS , CHA

Cleric (Expanded)

Úroveň Bonus odbornosti Vlastnosti Cantrips Known
1 + 2 Spellcasting Cantrip Versatility Divine Domain 3
2 + 2 Spellcasting Cantrip Versatility Divine Domain 3
3 + 2 Spellcasting Cantrip Versatility Divine Domain 3
4 + 2 Spellcasting Cantrip Versatility Divine Domain 4
5 + 3 Spellcasting Cantrip Versatility Divine Domain 4
6 + 3 Spellcasting Cantrip Versatility Divine Domain 4
7 + 3 Spellcasting Cantrip Versatility Divine Domain 4
8 + 3 Spellcasting Cantrip Versatility Divine Domain 4
9 + 4 Spellcasting Cantrip Versatility Divine Domain 4
10 + 4 Spellcasting Cantrip Versatility Divine Domain 5
11 + 4 Spellcasting Cantrip Versatility Divine Domain 5
12 + 4 Spellcasting Cantrip Versatility Divine Domain 5
13 + 5 Spellcasting Cantrip Versatility Divine Domain 5
14 + 5 Spellcasting Cantrip Versatility Divine Domain 5
15 + 5 Spellcasting Cantrip Versatility Divine Domain 5
16 + 5 Spellcasting Cantrip Versatility Divine Domain 5
17 + 6 Spellcasting Cantrip Versatility Divine Domain 5
18 + 6 Spellcasting Cantrip Versatility Divine Domain 5
19 + 6 Spellcasting Cantrip Versatility Divine Domain 5
20 + 6 Spellcasting Cantrip Versatility Divine Domain 5

Spell Slots per Spell Level

Úroveň Bonus odbornosti Vlastnosti 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Spellcasting Cantrip Versatility Divine Domain 2 0 0 0 0 0 0 0 0
2 + 2 Spellcasting Cantrip Versatility Divine Domain 3 0 0 0 0 0 0 0 0
3 + 2 Spellcasting Cantrip Versatility Divine Domain 4 2 0 0 0 0 0 0 0
4 + 2 Spellcasting Cantrip Versatility Divine Domain 4 3 0 0 0 0 0 0 0
5 + 3 Spellcasting Cantrip Versatility Divine Domain 4 3 2 0 0 0 0 0 0
6 + 3 Spellcasting Cantrip Versatility Divine Domain 4 3 3 0 0 0 0 0 0
7 + 3 Spellcasting Cantrip Versatility Divine Domain 4 3 3 1 0 0 0 0 0
8 + 3 Spellcasting Cantrip Versatility Divine Domain 4 3 3 2 0 0 0 0 0
9 + 4 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 1 0 0 0 0
10 + 4 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 0 0 0 0
11 + 4 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 0 0 0
12 + 4 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 0 0 0
13 + 5 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 1 0 0
14 + 5 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 1 0 0
15 + 5 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 1 1 0
16 + 5 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 1 1 0
17 + 6 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 2 1 1 1 1
18 + 6 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 3 1 1 1 1
19 + 6 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 3 2 1 1 1
20 + 6 Spellcasting Cantrip Versatility Divine Domain 4 3 3 3 3 2 2 1 1

Kouzla třídy

Cleric (PHB)

Vlastnosti třídy

Úroveň 1

Spellcasting
Cantrip Versatility
Divine Domain

Úroveň 10

Divine Intervention

Úroveň 11

Destroy Undead (CR 2)

Úroveň 12

Ability Score Improvement
Proficiency Versatility

Úroveň 14

Destroy Undead (CR 3)

Úroveň 16

Ability Score Improvement
Proficiency Versatility

Úroveň 17

Destroy Undead (CR 4)
Divine Domain feature

Úroveň 18

Channel Divinity

Úroveň 19

Ability Score Improvement
Proficiency Versatility

Úroveň 2

Channel Divinity
Channel Divinity: Harness Divine Power
Channel Divinity: Harness Divine Power
Divine Domain feature
Channel Divinity: Master of Vermin

Úroveň 20

Divine Intervention Improvement

Úroveň 3

Empathic Healing

Úroveň 4

Ability Score Improvement
Proficiency Versatility
Cantrip Versatility

Úroveň 5

Destroy Undead (CR 1/2)

Úroveň 6

Channel Divinity
Divine Domain feature

Úroveň 7

Bolster Resolve

Úroveň 8

Ability Score Improvement
Proficiency Versatility
Destroy Undead (CR 1)
Divine Domain feature

Vývoj čaroděje

Vývoj čaroděje: full

Vývoj triků

Úroveň 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Známé triky 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5

Odbornosti

Armor

light

medium

shield

Weapons

simple

Skills

Počáteční vybavení

(a) a mace or (b) a warhammer (if proficient)
(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
Alternativně můžete začít s: 5d4 × 10|5d4 × 10|Starting Gold

Vlastnosti třídy

Spellcasting (Level 1)

As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for a selection of cleric spells.

Cantrips

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

Preparing and Casting Spells

The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell

Spell

Ritual Casting

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use a holy symbol as a spellcasting focus for your cleric spells.

Cantrip Versatility (Level 1)

1st-level cleric feature (enhances Spellcasting)

Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the cleric spell list.

Divine Domain (Level 1)

Choose one domain related to your deity from the list of available domains. Each domain is detailed in their own feature, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

Domain Spells

Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

Channel Divinity (Level 2)

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Channel Divinity: Harness Divine Power (Level 2)

2nd-level cleric feature (enhances Channel Divinity)

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended 1st-level spell slot.

Channel Divinity: Harness Divine Power (Level 2)

2nd-level cleric optional feature

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

Divine Domain feature (Level 2)

At 2nd level, you gain a feature from your Divine Domain.

Channel Divinity: Master of Vermin (Level 2)

2nd-level cleric optional feature, which replaces the Channel Divinity: Turn Undead and Destroy Undead features

As an action, you present your holy symbol and call upon vermin to aid you. Choose a number of unoccupied spaces you can see within 30 feet of you equal to your proficiency bonus. Within each chosen space, you summon a Swarm of Rats. These creatures are allies to you and your companions. They gain a bonus to their attack and damage rolls equal to your proficiency bonus. In combat, they share your initiative count, but take their turn immediately after yours. They obey your verbal commands (no action required by you). If you don't issue any, they take the Dodge action and use their move to avoid danger.

In addition, any creature within 30 feet of you that you can see with the words "swarm" or "rat" in their name must make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes an ally and follows the same rules as your Swarm of Rats, changing it's initiative to match yours.

After 1 hour, the swarms summoned by this feature vanish, and any other creature you gained control of through this feature ceases to be allied with you.

Empathic Healing (Level 3)

3rd-level cleric optional feature

When you cast a spell that fully restores a creature's hit points, you regain a number of hit points equal to the remaining amount of healing beyond what was needed to fully heal the creature.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 4)

4th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Cantrip Versatility (Level 4)

4th-level cleric optional feature

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.

Destroy Undead (CR 1/2) (Level 5)

Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Channel Divinity (Level 6)

Beginning at 6th level, you can use your Channel Divinity twice between rests.

Divine Domain feature (Level 6)

At 6th level, you gain a feature from your Divine Domain.

Bolster Resolve (Level 7)

7th-level cleric optional feature

As an action, you can end the frightened condition on creatures of your choice within 5 feet of you.

Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd-level or higher to use it again.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 8)

8th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Destroy Undead (CR 1) (Level 8)

Starting at 8th level, when an undead of CR 1 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Divine Domain feature (Level 8)

At 8th level, you gain a feature from your Divine Domain.

Divine Intervention (Level 10)

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

At 20th level, your call for intervention succeeds automatically, no roll required.

Destroy Undead (CR 2) (Level 11)

Starting at 11th level, when an undead of CR 2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 12)

12th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Destroy Undead (CR 3) (Level 14)

Starting at 14th level, when an undead of CR 3 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 16)

16th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Destroy Undead (CR 4) (Level 17)

Starting at 17th level, when an undead of CR 4 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

Divine Domain feature (Level 17)

At 17th level, you gain a feature from your Divine Domain.

Channel Divinity (Level 18)

Beginning at 18th level, you can use your Channel Divinity three times between rests.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 19)

19th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Divine Intervention Improvement (Level 20)

At 20th level, your call for intervention succeeds automatically, no roll required.

Multitřídy

Požadavky multitříd

{"wis":13}

Získané odbornosti

Armor light , medium , shield

Podtřídy

JBoE