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Kostky životů 1d6 za úroveň

Odbornosti

INT , WIS

Black Mage

Úroveň Bonus odbornosti Vlastnosti Bonus Mana Points Cantrips Known
1 + 2 Spellcasting Manafont 1 3
2 + 2 Spellcasting Manafont 2 3
3 + 2 Spellcasting Manafont 3 3
4 + 2 Spellcasting Manafont 4 4
5 + 3 Spellcasting Manafont 5 4
6 + 3 Spellcasting Manafont 6 4
7 + 3 Spellcasting Manafont 7 4
8 + 3 Spellcasting Manafont 8 4
9 + 4 Spellcasting Manafont 9 4
10 + 4 Spellcasting Manafont 10 5
11 + 4 Spellcasting Manafont 11 5
12 + 4 Spellcasting Manafont 12 5
13 + 5 Spellcasting Manafont 13 5
14 + 5 Spellcasting Manafont 14 5
15 + 5 Spellcasting Manafont 15 5
16 + 5 Spellcasting Manafont 16 5
17 + 6 Spellcasting Manafont 17 5
18 + 6 Spellcasting Manafont 18 5
19 + 6 Spellcasting Manafont 19 5
20 + 6 Spellcasting Manafont 20 5

Spell Slots per Spell Level

Úroveň Bonus odbornosti Vlastnosti 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Spellcasting Manafont 2 0 0 0 0 0 0 0 0
2 + 2 Spellcasting Manafont 3 0 0 0 0 0 0 0 0
3 + 2 Spellcasting Manafont 4 2 0 0 0 0 0 0 0
4 + 2 Spellcasting Manafont 4 3 0 0 0 0 0 0 0
5 + 3 Spellcasting Manafont 4 3 2 0 0 0 0 0 0
6 + 3 Spellcasting Manafont 4 3 3 0 0 0 0 0 0
7 + 3 Spellcasting Manafont 4 3 3 1 0 0 0 0 0
8 + 3 Spellcasting Manafont 4 3 3 2 0 0 0 0 0
9 + 4 Spellcasting Manafont 4 3 3 3 1 0 0 0 0
10 + 4 Spellcasting Manafont 4 3 3 3 2 0 0 0 0
11 + 4 Spellcasting Manafont 4 3 3 3 2 1 0 0 0
12 + 4 Spellcasting Manafont 4 3 3 3 2 1 0 0 0
13 + 5 Spellcasting Manafont 4 3 3 3 2 1 1 0 0
14 + 5 Spellcasting Manafont 4 3 3 3 2 1 1 0 0
15 + 5 Spellcasting Manafont 4 3 3 3 2 1 1 1 0
16 + 5 Spellcasting Manafont 4 3 3 3 2 1 1 1 0
17 + 6 Spellcasting Manafont 4 3 3 3 2 1 1 1 1
18 + 6 Spellcasting Manafont 4 3 3 3 3 1 1 1 1
19 + 6 Spellcasting Manafont 4 3 3 3 3 2 1 1 1
20 + 6 Spellcasting Manafont 4 3 3 3 3 2 2 1 1

Kouzla třídy

Blade Ward Chill Touch Fire Bolt frostbite|xge infestation|xge lightning lure|tce Mage Hand magic stone|xge Produce Flame Ray of Frost sapping sting|egw Shocking Grasp Thaumaturgy toll the dead|xge absorb elements|xge Burning Hands chaos bolt|xge Detect Magic Disguise Self Expeditious Retreat False Life Feather Fall Find Familiar frost fingers|idrotf Hex ice knife|xge Illusory Script Inflict Wounds Jump Longstrider Mage Armor Magic Missile Shield Sleep Alter Self Arcane Lock Blur Blindness/Deafness Cloud of Daggers Darkness dragon's breath|xge Flaming Sphere Heat Metal Hold Person Knock Levitate Misty Step Pyrotechnics Scorching Ray Silence Web Animate Dead Bestow Curse Blink Counterspell Dispel Magic Elemental Weapon Feign Death Fireball Fly intellect fortress|tce Leomund's Tiny Hut Lightning Bolt Sleet Storm Slow Speak with Dead Stinking Cloud summon shadowspawn|tce summon undead|tce Tongues thunder step|xge Vampiric Touch Arcane Eye Dimension Door Fire Shield Mordenkainen's Faithful Hound Mordenkainen's Private Sanctum Polymorph summon aberration|tce Wall of Fire Animate Objects Antilife Shell Bigby's Hand Cloudkill Contagion danse macabre|xge Destructive Wave Dream far step|xge Flame Strike Geas Mislead Telekinesis Teleportation Circle Wall of Force Arcane Gate Chain Lightning Circle of Death Create Undead Disintegrate Eyebite Harm investiture of flame|xge investiture of ice|xge Mass Suggestion Otiluke's Freezing Sphere Soul Cage summon fiend|tce tasha's otherworldly guise|tce Wall of Ice Delayed Blast Fireball dream of the blue veil|tce Etherealness Finger of Death Fire Storm Forcecage Mordenkainen's Magnificent Mansion Plane Shift power word pain|xge Regenerate Simulacrum Teleport abi-dalzim's horrid wilting|xge Antimagic Field Demiplane Dominate Monster Incendiary Cloud maddening darkness|xge reality break|egw blade of disaster|tce Gate Meteor Swarm ravenous void|egw Time Stop Bio|FFXIV Blizzard|FFXIV Fire|FFXIV Thunder|FFXIV Biora (Bio II)|FFXIV Blizzara (Blizzard II)|FFXIV Break|FFXIV Dark|FFXIV Drain|FFXIV Fira (Fire II)|FFXIV Osmose|FFXIV Scathe|FFXIV Thundara (Thunder II)|FFXIV Darkra|FFXIV Darkga|FFXIV Darkja (Dark IV)|FFXIV Bioga (Bio III)|FFXIV Blizzaga (Blizzard III)|FFXIV En-Element|FFXIV Firaga (Fire III)|FFXIV Thundaga (Thunder III)|FFXIV Comet|FFXIV De-Element|FFXIV Bioja (Bio IV)|FFXIV Blizzaja (Blizzard IV)|FFXIV Firaja (Fire IV)|FFXIV Thundaja (Thunder IV)|FFXIV Doomsday|FFXIV Electron|FFXIV Flare|FFXIV Freeze|FFXIV Imperil|FFXIV Doom|FFXIV Foul|FFXIV Meteor|FFXIV Demi-Ultima|FFXIV Xenoglossy|FFXIV blade ward|xphb chill touch|xphb fire bolt|xphb mage hand|xphb produce flame|xphb ray of frost|xphb shocking grasp|xphb thaumaturgy|xphb burning hands|xphb detect magic|xphb disguise self|xphb expeditious retreat|xphb false life|xphb feather fall|xphb find familiar|xphb hex|xphb illusory script|xphb inflict wounds|xphb jump|xphb longstrider|xphb mage armor|xphb magic missile|xphb shield|xphb sleep|xphb alter self|xphb arcane lock|xphb blur|xphb blindness/deafness|xphb cloud of daggers|xphb darkness|xphb flaming sphere|xphb heat metal|xphb hold person|xphb knock|xphb levitate|xphb misty step|xphb scorching ray|xphb silence|xphb web|xphb animate dead|xphb bestow curse|xphb blink|xphb counterspell|xphb dispel magic|xphb elemental weapon|xphb feign death|xphb fireball|xphb fly|xphb leomund's tiny hut|xphb lightning bolt|xphb sleet storm|xphb slow|xphb speak with dead|xphb stinking cloud|xphb tongues|xphb vampiric touch|xphb arcane eye|xphb dimension door|xphb fire shield|xphb mordenkainen's faithful hound|xphb mordenkainen's private sanctum|xphb polymorph|xphb wall of fire|xphb animate objects|xphb antilife shell|xphb bigby's hand|xphb cloudkill|xphb contagion|xphb destructive wave|xphb dream|xphb flame strike|xphb geas|xphb mislead|xphb telekinesis|xphb teleportation circle|xphb wall of force|xphb arcane gate|xphb chain lightning|xphb circle of death|xphb create undead|xphb disintegrate|xphb eyebite|xphb harm|xphb mass suggestion|xphb otiluke's freezing sphere|xphb wall of ice|xphb delayed blast fireball|xphb etherealness|xphb finger of death|xphb fire storm|xphb forcecage|xphb mordenkainen's magnificent mansion|xphb plane shift|xphb regenerate|xphb simulacrum|xphb teleport|xphb antimagic field|xphb demiplane|xphb dominate monster|xphb incendiary cloud|xphb gate|xphb meteor swarm|xphb time stop|xphb

Vlastnosti třídy

Úroveň 1

Spellcasting
Manafont

Úroveň 10

Magical Discipline Feature

Úroveň 12

Ability Score Improvement

Úroveň 14

Magical Discipline Feature

Úroveň 16

Ability Score Improvement

Úroveň 18

Surecaster

Úroveň 19

Ability Score Improvement

Úroveň 2

Magical Discipline

Úroveň 20

Resonating Aether

Úroveň 4

Ability Score Improvement

Úroveň 6

Magical Discipline Feature

Úroveň 8

Ability Score Improvement

Vývoj čaroděje

Vývoj čaroděje: full

Vývoj triků

Úroveň 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Známé triky 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5

Počáteční vybavení

a spellcasting focus (a cane, staff, wand or smiliar object)

Vlastnosti třídy

Spellcasting (Level 1)

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. see chapter 10 of the PHB for the general rules of spell casting and the end of this document for the Black Mage spell list

Cantrips

At 1st Level, you know three Cantrips of your choice from the Black Mage spell list. You learn additional Black Mage Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Black Mage table.

Spellbook

At 1st level, you have a spellbook containing six 1st-level Black Mage spells of your choice.

Your Spellbook

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil Wizards's chest, for example, or in a dusty tome in an ancient library

Copying a Spell into the Book

When You find a wizard spell of 1st level or higher, You can add it to your spellbook if it is of a level for which You have spell slots and if You can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the mage who wrote it. You must practice the spell until You understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components You expend as You experiment with the spell to master it, as well as the fine inks You need to record it. Once You have spent this time and money, You can prepare the spell just like your other spells.

Replacing the Book

You can copy a spell from your own spellbook into another book-for example, if You want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since You understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If You lose your spellbook, You can use the same procedure to transcribe the spells that You have prepared into a new spellbook. Filling out the remainder of your spellbook requires You to find new spells to do so, as normal. For this reason, many mages keep backup spellbooks in a safe place.

The Book's Appearance

Your spellbook is a unique compilation of spells, with its own decorative f10urishes and margin notes. It might be a plain, functionalleather volume that You received as a gift from your master, a finely bound gilt-edged tome You found in an ancient library, or even a loose collection of notes scrounged together.

Preparing and Casting Spells

The Black Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of black mage spells that are available for you to cast.

To do so, choose a number of black mage spells from your spellbook equal to your Intelligence modifier + your black mage level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level black mage, you have four 1st-level and two 2nd-level spell slots. With an lntelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot.

Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of black mage spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Intelligence is your Spellcasting Ability for your Black Mage Spells, since you learn your Spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your Spellcasting Ability.

In addition, you use your Intelligence modifier when setting the saving throw DC for a Black Mage spell you cast and when making an Attack roll with one.

Spell

Spell

Ritual Casting

You can cast a black mage spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

Spellcasting Focus

You can use a rod, cane, wand or other similar equipment as a Spellcasting focus for your Black Mage Spells.

Learning Spells of 1st Level and Higher

Each time you gain a Black Mage level, you can add two Black Mage Spells of your choice to your Spellbook for free. Each of these Spells must be of a level for which you have Spell Slots, as shown on the Black Mage table. On your Adventures, you might find other Spells that you can add to your Spellbook (see "Your Spellbook").

Manafont (Level 1)

At 1st level, you have unlocked the secrets of storing magical energy in your body and utilizing it to assist your spell casting.

Mana Points

You have one Mana point, and you gain more as you reach higher levels, as shown in the Mana Points column of the Black Mage table. You can never have more mana points than shown on the table for your level. You regain all spent mana points when you finish a long rest.

Leylines

WWhen you cast a spell, the residual mana from your spell temporarily creates a leyline, which can be manipulated with your manafont.

If you cast a spell last turn and have not moved or taken any other actions during your turn, you may spend a number of mana points equal to that spell's level to cast an evocation spell equal to or lower than that level without expending a spell slot. Your turn immediately ends after casting the spell. You can cast spells in this way no higher in level than 5th.

Magical Discipline (Level 2)

At 2nd level, you choose the discipline you belong to as a Black Mage: Destroyer, Inflictor, or Void Soul, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Magical Discipline Feature (Level 6)

You gain a feature granted by your Magical Discipline.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Magical Discipline Feature (Level 10)

You gain a feature granted by your Magical Discipline.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Magical Discipline Feature (Level 14)

You gain a feature granted by your Magical Discipline.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Surecaster (Level 18)

Beginning at the 18th level, as a bonus action, you may expend 5 mana points to achieve an impregnable state of mind. You pass all concentration checks automatically for the next 10 minutes.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Resonating Aether (Level 20)

Beginning at the 20th level, you regain half your missing mana points when you roll initiative.

Multitřídy

Požadavky multitříd

{"int":13}

Podtřídy

Enchanter
FFXIV
Mhachi
FFXIV
Void Mage
FFXIV

Vlastnosti podtřídy

Enchanter

Enchanter (Level 2)

While many Black Mages focus their studies on the destructive arts, the Enchanter has shifted their study to empower their allies and weaken their allies through the use of powerful magics.

Expanded Spell List

2nd-level Enchanter feature

Your specialization as an Enchanter lets you choose from an expanded list of spells when you learn a black mage spell. The following spells are added to the blackmage spell list for you.

Point of Influence

2nd-level Enchanter feature

Beginning at the 2nd level, you are able to use your Leylines feature for both enchantment and evocation spells.

Silvered Tongue (Level 6)

6th-level Enchanter feature

Beginning at the 6th level, your focus on enchantment magic has improved your speech. You gain proficiency in one of the following skills: Deception, Intimidation, Persuasion. If you are already proficient in that skill, you gain expertise with it. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Additionally, you may use Intelligence as your ability score for the selected skill.

Unshaken Will (Level 10)

10th-level Enchanter feature

Beginning at the 10th level, when you must make a Wisdom saving throw, you may spend 1 mana point to gain advantage on the saving throw.

Deep Influence (Level 14)

14th-level Enchanter feature

Beginning at the 14th level, when you cast an enchantment spell, you may spend 1 mana point to cause the target to have disadvantage on their saving throw.

Mhachi

Mhachi (Level 2)

The Machi are mages who specialize in the destructive arts. The Mhachi are the ones who created the art of Black Magic. Through deep introspection, they've learned to use their manafont to increase their destructive power.

Expanded Spell List

2nd-level Thaumaturge feature

Your specialization as a Mhachi lets you choose from an expanded list of spells when you learn a blackmage spell. The following spells are added to the blackmage spell list for you.

Unstable Aether

2nd-level Thaumaturge feature

Beginning at the 2nd level, when you cast a spell, you may spend one mana point to reroll any damage die which resulted in a 1 or 2. You must use the resulting rolls.

Polyglot (Level 6)

6th-level Thaumaturge feature

Beginning at the 6th level, your magical studies have warped your mind and understanding of the world. You can read all writing.

Aetherial Manipulation (Level 10)

10th-level Thaumaturge feature

Beginning at the 10th level, you are able to more effectively manipulate your Leylines. Your movement is no longer restricted when making use of your Leylines feature. Casting a spell with the effect of Leylines still immediately ends your turn.

Additionally, if you expended a spell slot during your last turn, as a bonus action, you may spend one mana point to magically teleport back to the location you were standing in when you cast the spell if the space is unoccupied.

Devastating Force (Level 14)

14th-level Thaumaturge feature

Beginning at the 14th level, when you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Void Mage

Void Mage (Level 2)

A Void Mage is a Black Mage who has focused their research on harnessing the power of The Void and the dark creatures who live within it. This has granted the Black Mage proficiency over dark magic which they wield with authority.

Expanded Spell List

2nd-level Void Mage feature

Your specialization as a Void Mage lets you choose from an expanded list of spells when you learn a black mage spell. The following spells are added to the black mage spell list for you.

Void Casting

2nd-level Void Mage feature

Beginning at 2nd level, when you cast a spell, you may spend one mana point to change the damage type of the spell to necrotic. When you change the damage type of your spell in this way it does additional damage equal to your Intelligence ability modifier. This bonus applies to your spell once.

Void Sense (Level 6)

6th-level Void Mage feature

Beginning at 6th level, you have learned to borrow power from the void to improve your senses and causing your eyes to glow with dim red light. You may spend 1 mana point to gain darkvision out to 60ft. for one hour. If you already have darkvision, the range is increased by 60ft. Additionally, you gain advantage on Perception checks that use your eyes while under this effect.

Ebony Offense (Level 10)

10th-level Void Mage feature

At 11th level, necrotic damage you deal is unaffected by resistances. As a bonus action, you may spend a mana point to overcome necrotic damage immunity for your next spell.

Bloody Veil (Level 14)

14th-level Void Mage feature

Beginning at the 14th level, when you kill a creature with a spell of first level or higher with necrotic damage, you gain temporary hit points equal to the spell's level multiplied by your Intelligence ability modifier.