Životy
Odbornosti
Avenger
| Úroveň | Bonus odbornosti | Vlastnosti | Rituals Known | Ritual Level |
|---|---|---|---|---|
| 1 | + 2 | Armor of Faith Holy Warrior | - | - |
| 2 | + 2 | Armor of Faith Holy Warrior | 3 | {@filter 1st|spells|level=1|class=Avenger (AVGR)} |
| 3 | + 2 | Armor of Faith Holy Warrior | 3 | {@filter 1st|spells|level=1|class=Avenger (AVGR)} |
| 4 | + 2 | Armor of Faith Holy Warrior | 3 | {@filter 1st|spells|level=1|class=Avenger (AVGR)} |
| 5 | + 3 | Armor of Faith Holy Warrior | 4 | {@filter 2nd|spells|level=2|class=Avenger (AVGR)} |
| 6 | + 3 | Armor of Faith Holy Warrior | 4 | {@filter 2nd|spells|level=2|class=Avenger (AVGR)} |
| 7 | + 3 | Armor of Faith Holy Warrior | 4 | {@filter 2nd|spells|level=2|class=Avenger (AVGR)} |
| 8 | + 3 | Armor of Faith Holy Warrior | 5 | {@filter 2nd|spells|level=2|class=Avenger (AVGR)} |
| 9 | + 4 | Armor of Faith Holy Warrior | 5 | {@filter 3rd|spells|level=3|class=Avenger (AVGR)} |
| 10 | + 4 | Armor of Faith Holy Warrior | 5 | {@filter 3rd|spells|level=3|class=Avenger (AVGR)} |
| 11 | + 4 | Armor of Faith Holy Warrior | 6 | {@filter 3rd|spells|level=3|class=Avenger (AVGR)} |
| 12 | + 4 | Armor of Faith Holy Warrior | 6 | {@filter 3rd|spells|level=3|class=Avenger (AVGR)} |
| 13 | + 5 | Armor of Faith Holy Warrior | 6 | {@filter 4th|spells|level=4|class=Avenger (AVGR)} |
| 14 | + 5 | Armor of Faith Holy Warrior | 7 | {@filter 4th|spells|level=4|class=Avenger (AVGR)} |
| 15 | + 5 | Armor of Faith Holy Warrior | 7 | {@filter 4th|spells|level=4|class=Avenger (AVGR)} |
| 16 | + 5 | Armor of Faith Holy Warrior | 7 | {@filter 4th|spells|level=4|class=Avenger (AVGR)} |
| 17 | + 6 | Armor of Faith Holy Warrior | 8 | {@filter 5th|spells|level=5|class=Avenger (AVGR)} |
| 18 | + 6 | Armor of Faith Holy Warrior | 8 | {@filter 5th|spells|level=5|class=Avenger (AVGR)} |
| 19 | + 6 | Armor of Faith Holy Warrior | 8 | {@filter 5th|spells|level=5|class=Avenger (AVGR)} |
| 20 | + 6 | Armor of Faith Holy Warrior | 8 | {@filter 5th|spells|level=5|class=Avenger (AVGR)} |
Kouzla třídy
Vlastnosti třídy
Úroveň 1
Úroveň 10
Úroveň 11
Úroveň 12
Úroveň 13
Úroveň 14
Úroveň 15
Úroveň 16
Úroveň 17
Úroveň 18
Úroveň 19
Úroveň 2
Úroveň 20
Úroveň 3
Úroveň 4
Úroveň 5
Úroveň 6
Úroveň 7
Úroveň 8
Úroveň 9
Odbornosti
light
simple
martial
Počáteční vybavení
Vlastnosti třídy
Armor of Faith (Level 1)
When you are not wearing any armor, your Armor Class equals 13 + your Dexterity modifier You can use a shield and still gain this benefit.
Holy Warrior (Level 1)
You wield heavy weapons with an ease and grace that terrifies your foes. You can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls of all melee weapons.
Oath of Enmity (Level 2)
Starting at 2nd level, you can use a bonus action on your turn to swear an oath against a creature you can see within 30 feet. For the next minute, as long as that creature is the only hostile creature within 5 feet of you, you gain advantage on all melee weapon attack rolls against that creature. This ability ends immediately if you reduce the creature to 0 hit points, or use it again to target a new creature.
You may use this feature a number of times equal to half your levels in the avenger class + your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Starting at 11th level, You maintain advantage against your Oath of Enmity target even if there are other hostile creatures within 5 of you.
In addition, no effect (such as disadvantage) can cause you to lose advantage against your Oath of Enmity target.
Ritual Casting (Level 2)
When you reach 2nd level, your time training has taught you a number of spells that you can cast as rituals. See chapter 10 of the Player's Handbook for the general rules of spellcasting and this document for the avenger spell list.
Rituals Known of 1st Level and Higher
You know three 1st-level spells of your choice from the avenger spell list.
The Rituals Known column of the Avenger table shows when you learn more avenger spells of your choice. Each of these spells must be of a level for which you have access to. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the avenger spells you know and replace it with another spell from the avenger spell list, which also must be of a level for which you have access to.
Wisdom is your spellcasting ability for these spells.
Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your avenger spells.
Sacred Studies (Level 2)
At 2nd level, you gain proficiency in the Religion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Insight, Intimidation, Medicine, or Perception. Your proficiency bonus is doubled for any ability check you make that uses Religion. You receive this benefit regardless of the skill proficiency you gain from this feature.
In addition, your study of esoteric texts has required you to learn some unusual languages. You learn your choice of two of the following languages: Abyssal, Celestial, Infernal, Primordial or Sylvan.
Divine Censure (Level 3)
At 3rd level, you choose a censure: the Censure of Pursuit, the Censure of Retribution, or the Censure of Unity. Each censure is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 14th, and 18th level.
Channel Divinity (Level 3)
At 3rd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Abjure Undead and Divine Guidance. When you use your Channel Divinity you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
Abjure Undead
As an action, you present your holy symbol and speak a prayer condemning the undead. Each undead that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw (DC equal to 8+your proficiency bonus+your Wisdom modifier) or take 3d8 radiant damage and be pulled 10 feet in a straight line towards you. A creature that succeeds on the saving throw takes half damage and is not moved.
Divine Guidance
As a reaction, when a creature within 30 feet of you makes an attack roll you can raise your holy symbol and shout out a blessing to grant that creature advantage on the attack roll.
Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Extra Attack (Level 5)
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Blade of Zeal (Level 6)
Starting at 6th level, whenever you make an attack roll with advantage, you score a critical hit if both dice show the same result except if both results are a 1.
Defended by Faith (Level 7)
Starting at 7th level, you can add half of your proficiency bonus, rounded up, to any saving throw that doesn't already include your proficiency bonus.
Censure Feature (Level 7)
Additionally at 7th level, the purpose bound to you by your Censure grants you an additional feature.
Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Improved Ritual Casting (Level 9)
At 9th level, your mastery of divine rituals allows you to cast them much faster than normal. The total casting time for your avenger rituals is considered to be only 1 minute.
True Conviction (Level 10)
Starting at 10th level, you can't be charmed or frightened. Your devotion to your god outweighs all other motivations
Wrath of the Divine (Level 11)
Starting at 11th level, whenever you score a critical hit against a creature you may immediately make a single melee weapon attack against that creature.
Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Aegis of Belief (Level 13)
At 13th level, while your Oath of Enmity feature is active, you are considered to be behind half cover by all creatures other than your Oath of Enmity target.
Censure Feature (Level 14)
At 14th level the purpose bound to you by your Censure grants you an additional feature.
Eyes of the Inquisitor (Level 15)
At 15th level, you gain ability to see invisible creatures and objects as well as perceive the original form of a shapechanger or a creature that is transformed by magic.
Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Ardent Fury (Level 17)
Starting at 17th level, whenever you roll the maximum result for a damage die on a melee attack, you may roll the die again and add the new result to the attack as radiant damage.
Censure Feature (Level 18)
At 18th level the purpose bound to you by your Censure grants you an additional feature.
Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Spirit of Vengeance (Level 20)
At 20th level, your holy wrath know no limit. You can use your Oath of Enmity feature an unlimited number of times.
Additionally, when you deal damage to the target of your Oath of Enmity feature you ignore any damage resistances it has. If it would be immune to a damage type you deal, it takes half damage instead.
Podtřídy
Vlastnosti podtřídy
Censure of Pursuit
Censure of Pursuit (Level 3)
Your target may run, they may hide, but you will find them, no place is safe for your foe and no armor will stay your blade. With methodical devastation you pursue any who would run. By training yourself in the censure of pursuit you master abilities that assist you in finding and executing. None shall escape your god.
Bond of Pursuit
Your presence alone unsettles those you seek, those who don't run suffer for their arrogance.
Starting at 3rd level, when your Oath of Enmity target starts its turn within 5 feet of you it takes 1d8 psychic damage.
Righteous March
At 3rd level, while traveling in a group, you may travel for up to 12 hours a day before having to roll for Forced March.
Boundless Pursuit (Level 7)
Starting at 7th level, when a creature moves out of your reach, you may use your reaction to move up to your speed towards that creature and make a melee attack if it is within range. This movement doesn't provoke opportunity attacks.
Unyielding Seeker (Level 14)
Starting at 14th level, you have advantage on all Wisdom (Survival) checks made to track creatures.
In addition, whenever you make a Wisdom (Survival) check to track a creature that was once the target of your Oath of Enmity feature, you can treat a d20 roll of 19 or lower as a 20.
Executioner's Step (Level 18)
At 18th level, the range of your Oath of Enmity feature extends to 120 feet.
In addition, when you use your Oath of Enmity feature you can teleport to an empty space adjacent to your Oath of Enmity target. Once you use this feature you can't do so again until you finish a short or long rest.
Censure of Retribution
Censure of Retribution (Level 3)
The world over which your deity presides follows strict laws, laws of balance, ones you seek to maintain. And thus it is that any who would strike out against their chosen agents would receive punishment in kind, any who seek to undo their champion will face the same. The censure of retribution focuses on abilities that hinder your foes and deal immediate retribution for wrongs done. No act against your god will go unpunished.
Bond of Retribution
Starting at 3rd level, when you use your Oath of Enmity feature, you may force your Oath of Enmity target to roll a Wisdom saving throw (DC equal to 8+your proficiency bonus+your Wisdom modifier) on a failure your Oath of Enmity target gains disadvantage on attack rolls that do not include you as the target for one minute.
On a successful save, the target isn't affected, and you can't use this feature against it again for 24 hours.
Confession
Starting at 3rd level, your training has given you the ability to read a people and take a guess as to their misdeeds. If you speak to a humanoid for at least 1 minute you can attempt to uncover the creature's past sins. At the end of the conversation the creature makes a Charisma (Deception) check contested by your Wisdom (Insight) check. On a failure you learn of any wrongdoings that creature has committed within the past 10 days as determined by your DM. You learn only the types wrongdoings committed but no further information.
On a success, you learn no information out of the usual and the creature is aware of your intent to uncover its secrets.
Reckoning (Level 7)
Starting at 7th level you have a pool of Fury dice, which are d6s. You may have a number of dice in your pool up to your wisdom modifier (minimum of 1). Whenever your Oath of Enmity target hits you with an attack you can add a fury die to your pool. When you hit your Oath of Enmity target with a melee attack you may expend any number of Fury dice and add them to the attack as radiant damage.
Any unspent Fury dice are lost when you finish a short or long rest.
Wrath's Reward (Level 14)
Starting at 14th level, when you reduce a creature under the effect of your Oath of Enmity feature to 0 hit points you may expend a hit die to regain hit points equal to the hit die + your avenger level.
Once you use this feature you can't do so again until you finish a short or long rest.
Retaliation (Level 18)
Starting at 18th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Censure of Unity
Censure of Unity (Level 3)
There are many who go about unaware of the gods above them and of their purpose to serve them, as one sworn to the censure of unity you devote your life to shepherding these lost lambs and uniting them in combat against your foes. As one who swears the censure of unity you learn abilities to bolster your allies and guide them to victory. No servant of your god shall ever fight alone.
Bond of Unity
Starting at 3rd level, when you activate your Oath of Enmity feature, you may choose one creature other than yourself within 60 feet of you who can hear you. The first time that creature hits your Oath of Enmity target with a weapon attack before the start of your next turn, that creature gains temporary hit points equal to your avenger level + your Wisdom modifier.
Small Blessings
At level 3, you gain the Guidance, Light, and Mending cantrips. Wisdom is your spellcasting ability for these spells.
No Mercy (Level 7)
Starting at 7th level, when a creature other than yourself scores a critical hit against any creature within 5 feet of you that is hostile to you, you may use your reaction to make one melee weapon attack against that creature.
Soothe Affliction (Level 14)
Minor injuries and afflictions can not be allowed to stop god's chosen few.
At 14th level you gain the ability to free a creature from its debilitating effects. As an action you may a touch a willing creature to end one disease or condition afflicting it. The condition can be blinded, charmed, deafened, frightened, paralyzed, or poisoned.
You may use this feature a number of times equal to your Wisdom modifier. You regain any expended uses when you finish a long rest.
As One (Level 18)
Starting at 18th level, while your Oath of Enmity feature is active, while you are within 5 feet of your Oath of Enmity target, your allies have advantage on attack rolls against your Oath of Enmity target.