Grim Hollow: The Monster Grimoire
Other
GHMG
Ghostfire Gaming, Shawn Merwin
Homebrew v2021
Obsah
Cover Page, Map & Credits
Chapter 1: Monsters
- Introduction
- Monster Mayhem
- Horror Triggers Horror
- Capturing the Grim
- A Little Knowledge Goes a Long Way
- Ultimately, the Goal is Fun
- A
- Aberrant Horror
- Abominable Experiment
- Warped Flesh
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Amorphous Horror
- Whipskein Horror
- Shifting Hulk
- Angel of Empyreus
- A Celestial Commander
- Fiendish Temptation
- A Corrupted Temperance
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- Angel of Empyreus
- Anguisher
- Aberrant Torment
- Old Wounds
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion}):
- Anguisher
- Animated Flame Tongue
- Flourishing Blades
- Honorbound
- Constructed Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Animated Flame Tongue
- Apparmarole
- Dominating Clothes
- Driven to Replicate
- Mine of No One Else's
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Apparmarole
- Arcane Anomalies
- Careless Magic
- Tallow Toad
- Chalk Chatterling
- Inkfester
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Tallow Toad
- Chalk Chatterling
- Inkfester
- Arcanist Inquisitors
- Radical Measures
- Dogma Bound
- Inquisitor Hierarchy
- Lord Inquisitor Crevax
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- Inquisitor Hunter
- GM Advice:
- Inquisitor Priest
- GM Advice:
- Inquisitor Knight
- Inquisitor Warder
- Inquisitor Judge
- B
- Beast Blights
- Faith Finch
- Pox Dog
- Sitri Cat
- Salvage
- Sitri Cat
- Faith Finch
- Pox Dog
- The Great Beast
- True Rumors, False Verities
- Colossal Monstrosity
- Corruption Made Flesh
- Harbinger of End Times
- Creatures Mutated by the Beast
- Beast Mutations
- The Truth of the Great Beast
- GM Advice:
- Bladewhirl
- Rolling Death
- Last Resort
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Bladewhirl
- Blazehorn
- Flame Throwers
- Destruction Untamed
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- Blazehorn
- Blight Elementals
- Affront to Nature
- Toxic Magic
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill History}):
- Blightwind
- GM Advice:
- Bogfoul
- Deathmoss
- Forgeblight
- Blightscale Dragon
- Cursed Dragon
- Physical Changes
- Salvage
- Lore
- {@dc 15} {@homebrew Intelligence|Wisdom} ({@skill History}):
- {@dc 15} Wisdom ({@skill Medicine}):
- {@dc 20} Intelligence ({@skill Arcana}):
- A Blightscale Dragon's Lair
- Blightscale Dragon
- Young Blightscale Dragon
- Blightscale Dragon Wyrmling
- Blood Brood
- Shared Blood
- Roaming Family
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Blood Brooder
- Blood Bulb
- Blood Ooze
- Bloody Pets
- Trainable Servants
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- Blood Ooze
- Blood Tracker
- Tainted Blood
- Blood Bound
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Blood Tracker
- Bloodbonded
- Disheveled Priests
- Justice Misled
- Irredeemable Apostates
- Manipulative Leaders
- Running on Empty
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Bloodbonded
- Bloodwood Giants
- Masters of Forest Depths
- Vicious Hunters
- Ancient Bargains
- Cunning Giants
- Vine Caller
- Chieftan
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Survival}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Bloodwood Giant
- Bloodwood Vine Caller
- Bloodwood Chieftain
- Bloody Avenue
- Grisly Masonry
- Stone and Bone
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Bloody Avenue
- Bog Crawlers
- Hulking Terrors
- Bizarre Horrors
- Famished Hunters
- Inexplicable Retreat
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- Bog Crawler
- Bolejack
- Dryad Thralls
- Woodcutter's Peril
- Varied Devotion
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- Bolejack
- Bone Trader
- Fey Barterers
- Hunger for Bones
- Intimidating Leader
- Branded Minions
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- Bone Trader
- Braerog
- Thorny Traps
- Tree Travelers
- Mischievous Minions
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- Braerog
- Bugbears
- Tormach's Rage
- Staged Changes
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History} or {@skill Religion}):
- {@dc 10} Intelligence ({@skill Medicine}):
- {@dc 15} Intelligence ({@skill Medicine}):
- GM Advice:
- Rage-Infected Bugbear
- Bugbear Thrall of Tormach
- C
- Cadeer
- Magic Seekers
- Untrustworthy partners
- Antler Absorbsion
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Cadeer
- Candlelight Daemon
- Candle Bound
- Despicable Cost
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Candlelight Daemon
- Caprathorn
- Malevolent Caprid
- Runic Horns
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Thornlamm
- Caprathorn
- Carvaloth
- Hidden Hunters
- Strength in Numbers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- Carvaloth
- Catacomb Haunt
- Necropolis Guardians
- Incorporeal Skirmishers
- Elemental Weakness
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Nature}):
- Catacomb Haunt
- Cauchemange
- Failed Experiment
- Hungry Larvae
- Nightmare Pupation
- Dream Incarnate
- Salvage
- GM Advice:
- Lore
- {@dc 10} Wisdom ({@skill Medicine}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Corporeal Cauchemange
- Incorporeal Cauchemange
- Cauchemange Larva
- Champions of Filth
- Illness and Opportunity
- Prophets of Pestilence
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Wisdom ({@skill Medicine}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Champion of Filth
- Blightwalker
- Chapped Brute
- Mutated Skin
- Valued Bodyguards
- Constant Flux
- Awakened Potential
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Wisdom ({@skill Medicine}):
- GM Advice:
- Chapped Brute
- Awakened Chapped Brute
- Chapped Brute Abomination
- Chiropteran Behemoth
- Unkillable Legend
- Unstoppable Servant
- Undoing Elixir
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- {@dc 25} Intelligence ({@skill Arcana}):
- Chiropteran Behemoth
- The Churning
- Mountain, Monster
- Endlessly Onward
- Ooze Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- The Churning
- Coldfire Ooze
- Spreading Corruption
- Burning Slime
- Ooze Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Coldfire Ooze
- College of Requiems
- Conductors of Death
- Soul Music
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Mourning Minstrel
- Dirgemaster
- Coral Grazer
- Unnatural Disasters
- Ancient Horrors
- Progeny Plague
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- GM Advice:
- Coral Grazer
- Coral Grazer Larva
- Corpse Walker
- Grim Awakening
- Night Walkers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Corpse Walker
- Ancient Corpse Walker
- Corpse Wisp
- Soul Remnants
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- Corpse Wisp
- Crawling Grave
- Undead Victims
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- Crawling Grave
- Cult of Tormach
- Military Power Cult
- Mindless Destruction
- Champion of Tormach
- Tormach Zealot
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- Tormach Zealot
- Champion of Tormach
- Tormach Cultist
- D
- Daemon Oak
- Twisted Treants
- Thrall Spawners
- Unrelenting Destroyers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- Daemon Oak
- Daemon Oak Thrall
- Danxoni
- Churning Innards
- Multitude of Hungers
- Once Sapient?
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Medicine}):
- {@dc 15} Intelligence ({@skill Nature}):
- Danxoni
- Dark Mist Stalker
- Trespassers Beware
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Dark Mist Stalker
- Darkfeather
- Mimic of Healers
- Deathbringer
- Shadow Lurker
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- Darkfeather
- Dawndrinker
- Alien Gloom
- Thirsting Darkness
- Midday Night
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Dawndrinker
- Death Cap
- Deadly Spirit
- Patiently Waiting Release
- Psychic Hijacker
- Parasitic Killer
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Death Cap
- Disavowed
- Fallen Celestials
- Avarice Seraphs
- Gluttony Seraphs
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Avarice Seraph
- Lesser Avarice Seraph
- Lesser Gluttony Seraph
- Gluttony Seraph
- Disembodied
- Ritual Disaster
- Lost and Returned
- Living Ghosts
- Disembodied Arcanist
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 13} Intelligence ({@skill Nature}):
- {@dc 13} Intelligence ({@skill Arcana}):
- GM Advice:
- Disembodied Commoner
- Disembodied Arcanist
- Doom Boar
- Ill-Tempered
- Unlucky Wounds
- Bone Collectors
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Doom Boar
- Doomcaller
- Apocalyptic Prophet
- Tongue of Tongues
- One of Many
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Doomcaller
- Downcast
- Angel to Mortal
- Prayer to Prey
- Downcast Lives
- Salvage
- Life Force:
- Magic Power:
- Resurrection:
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 13} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Downcast Mercenary
- Downcast Apostate
- Downcast Sangromancer
- Drab Sludge
- Smelly Sliders
- Unrelenting Splitters
- Ooze Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Drab Sludge
- Drakes
- Lesser Dragonkind
- Blight Drake
- Sea Drake
- Sky Drake
- Prismatic Drake
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Blight Drake
- Sea Drake
- Sky Drake
- Prismatic Drake
- Dream Spirits
- Dream Born
- Psychic Feeding
- Gathering Chaos
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Living Dream
- Katoche
- Living Nightmare
- Dreamers
- Strangers in a Strange Land
- Dream Lives
- GM Advice:
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Dreamer Snoop
- Dreamer Somnolist
- E
- Eagal Sithe
- Creepy Lurkers
- Roachlike Fey
- Subtle Manipulators
- Mental Scavengers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature} or {@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Eagal Sithe
- Eater of Orbs
- Servants to Warlocks
- Fiendish Infiltrators
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Eater of Orbs
- Ebon Knight
- Evil Martyrs
- Death Steeds
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- GM Advice:
- GM Advice:
- Ebon Knight
- Ebon Knight Steed
- Eldritch Priests
- Chaos Dwellers
- New Gods
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- GM Advice:
- Eldritch Herald
- Eldritch Priest
- Eldritch Effects
- Empyrean Brazen Bull
- The Golden Bull
- Beast with a Burden
- 'Mooving' and Shaking
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Empyrean Brazen Bull
- Epachrach
- Fey Fury
- Primal Guardian
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- GM Advice:
- Epachrach
- Etharis Companions
- Exceptional Individuals
- Useful Friends
- Andora
- Spark of Life
- Failed Attempt
- Catch a Killer
- Andora
- Llanna Deyern & the Clockwork Horror
- Real Girl
- The Twinning
- Living to Tell the Tale
- Hunting Season
- Llanna Deyern
- Clockwork Horror
- Gillian Hammerstorm
- Storm Break
- Demon in a Bottle
- Last Call
- Gillian Hammerstorm
- Claunt Mamona
- Cursed Merchant
- Friends in Low Places
- Open for Business
- Claunt Mamona
- Abree Simoni
- Trial by Fire
- Crisis of Faith
- Lost and Alone
- Abree Simoni
- Grimaldo Simoni
- Family Secrets
- Thicker Than Blood
- The Thorn of Sante Viegre
- Grimaldo Simoni
- F
- Faevlin
- Fey Goblin
- Broken Promises
- Uncharmed Life
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Nature}):
- Faevlin
- Fate Cat
- Bringing The Fate
- More Than Nine Lives
- Magical Tricksters
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- {@dc 25} Intelligence ({@skill Arcana}):
- Fate Cat
- Fiendish Contractors
- Dark Deals
- Devil in the Details
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Infernal Contractor
- Infernal Tormentor
- The Fractured
- Buried Rage
- Mask of Civility
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 13} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill History}):
- GM Advice:
- Fractured Socialite
- Fractured Noble
- Fzeg
- Horrific Hybrid
- Sly Shapechanger
- Cursed Spawn
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Fzeglaich
- Fzeg
- G
- Garish Augment
- Patchwork Body
- Unquenchable Need
- Fiendish or Aberrant Aid
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):
- Garish Augment
- Gasdra
- Guard Geese
- Born of Foul Ritual
- Vicious Temperament
- Giant Gasdra
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Gasdra
- Giant Gasdra
- Gasper
- Sacred Sites
- Small Clues
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- Gasper
- Gegazol
- Ageless Threat
- Scourge of the North
- Delusional Destiny
- Undead Nature
- Gegazol's Lair
- Gegazol
- Salvage
- Daemon Skull Soul Vessel
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill History}):
- Gnolls
- Beast Cursed
- Roving Warbands
- Continual Transformation
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- GM Advice:
- Beast Gnoll
- Venomous Gnoll
- Gnoll Brute
- Rampage Gnoll
- Gore Elemental
- Tormach's Glee
- Mobile Sepulcher
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- Gore Elemental
- Gozomite
- Night Crawlers
- Parasitic Lifecycle
- Vulnerable to Fire
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Wisdom ({@skill Medicine}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Gozomite
- Grief Eater
- Despair Devourers
- Downcast Decoy
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- Grief Eater
- Grim Piper
- Mysterious Fey
- Haunting Music
- Sinister Allies
- Salvage
- Lore
- {@dc 10} {@homebrew Charisma|Intelligence} ({@skill Performance}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- GM Advice:
- Grim Piper
- Grinstagger
- Nightmare Incarnate
- Unchecked Ambition
- Twisted Punishment
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Grinstagger
- Gripper
- Blighted Remains
- Preternatural Senses
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Gripper
- Grotesquerie
- Stationary Predators
- Woodland Minions
- Vile Hunger
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Swarm of Grotesquerie Minions
- Grotesquerie
- Grudgels
- Living Legends
- Skillful Warriors
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 13} Intelligence ({@skill History}):
- Grudgel
- Grudgel Strategist
- Grudgel Battlemind
- H
- Hag-Blighted
- Hag Victim
- Cursed Form
- Social Pariah
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Hag-Blighted
- Harvester of Lies
- Lie Detectors
- Macabre Collection
- Skulker
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Harvester of Lies
- Hedron
- Order Incarnate
- Forced Conformity
- Amoral Imperative
- Elemental Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Hedron
- Hell's Reach
- Ring of Fire
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- Hell's Reach
- Ring of Fire
- Hermit Skull
- Hatred Reborn
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 13} Intelligence ({@skill Arcana}):
- Hermit Skull
- Hive Haunt
- Undead Swarms
- Horrific Sacrifice
- Dispersed Intelligence
- Hunger for Flesh
- Undead Nature
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Wisdom ({@skill Medicine}):
- Hive Haunt
- Hivewolf
- Monstrous Hybrids
- Hivemind
- Queen's Servants
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- Hivewolf
- Hivewolf Matriarch
- Horror Flits
- Weird Horrors
- Gruesome Cycle
- Unknown Origins
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Horror Flit Breeder
- Horror Flit Hunter
- Horror Flit Swarm
- Horror-out-the-Box
- Fey Oddity
- Merry Pranksters
- Adroit Tricksters
- Treasure Hoarders
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- Horror-out-the-Box
- Hourglass Widow
- Died Waiting
- Control Time
- Blitzing Attack
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Hourglass Widow
- Hraptnon
- Stillborn Forest Scourge
- Born of Hag Magic
- The Stillborn Heart
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- {@dc 25} Intelligence ({@skill History}):
- GM Advice:
- Hraptnon
- Hunger-Cursed Carnivores
- Insatiable Transformation
- Carnivorous Cow.
- Dread Llama
- Edacious Equine
- Esurient Elephant
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- Dread Llama
- Carnivorous Cow
- Edacious Equine
- Esurient Elephant
- Hungerer Beasts
- Magical Hunger
- Mutated Form
- Abnormal Behavior
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Hungerer Elk
- Hungerer Snake
- Hungerer Wolf
- Creating Other Hungerer Beasts
- Aggressive
- Blood Frenzy
- Hurrock
- Rock Cursed
- Deep Corruption
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Hurrock
- Hurrock
- Hurrock
- I
- Inkwalker
- Mimic Heritage
- Voices of the Prey
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Inkwalker
- Insic
- Bard Enemy
- Musical Magic
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill History}):
- Insic
- Ithjar
- Airborne Ophidian
- Writhing Foe
- Stormborn Scourge
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Ithjar
- Stormborn Ithjar
- J
- Jespaith
- Manifested Corruption
- Scarred Landscape
- Vicious Destroyer
- Cloying Poison
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill History}):
- Jespaith
- K
- Keppmir
- Harsh Origins
- Horrid Transformation
- Infernal Predators
- Keppmir King
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- GM Advice:
- Keppmir
- Keppmir Stalker
- Keppmir King
- Knifetooth Horde
- Survival by Slaughter
- Might Makes Right
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- Knifetooth Warlord
- Knifetooth Hunter
- Knifetooth Slayer
- Knifetooth Firebrand
- Kokela
- Apocalypse Altar
- Corrupted Call
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- {@dc 25} Intelligence ({@skill History}):
- GM Advice:
- Kokela
- L
- Laethlyn
- Defender of Nature
- Druidic Knowledge
- Beautiful and Dangerous
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 15} Wisdom ({@skill Animal Handling}):
- {@dc 20} Intelligence ({@skill Nature} or {@skill History}):
- {@dc 25} Intelligence ({@skill Nature}):
- The Laethlyn
- Laneshi
- Imperial People
- Caste Bound
- Necromancer Twins
- Salvage
- Lore
- {@dc 13} Intelligence ({@skill History}):
- {@dc 13} Intelligence ({@skill Religion}):
- Laneshi Soldier
- Laneshi Necromancer
- Leeching Willow
- Hidden Aberration
- Leeching Spores
- Cancerous Infiltrator
- Unwitting Allies
- Fear of Vibration
- Ring That Bell
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Perception}):
- {@dc 15} Wisdom ({@skill Medicine}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Leeching Willow
- Lenchtahg
- Corrupted Seraphs
- Endless Pain
- Useful Minions
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Lenchtahg
- Lich Troll
- Botched Experiment
- Obscene Amalgamation
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Lich Troll
- Zombie Troll
- Lindwyrm
- Century's Sleep
- Adventurous Eater
- Burrowing Terror
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- GM Advice:
- Lindwyrm
- Lithobel
- Duels in Tormach's Honor
- Commemorated for Eternity
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- Lithobel
- Living Crucible
- Brewing Advantage
- Chemical Augmentation
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Drug-Crazed Marauder
- Alchemical Berserker
- Living Toxin
- Manufactured Menaces
- Invasive Species
- Ooze Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Living Toxin
- Lupilisk
- Petrifying Predators
- Family Pack
- Trained Mounts
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- Lupilisk
- Lupilisk Whelp
- Lupilisk Elder
- Lycanthrope
- Nighttime Horror
- Cursed Existence
- Savage Control
- Variant Lycanthropes
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- Werewolf Ravager
- Werebear Ascetic
- Lyfaren
- Underground Bound
- Off-Trail Tricks
- Imprecise But Deadly
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Lyfaren
- M
- Magebane Ooze
- Made for Spite
- Devourers of Magic
- Unusually Intelligent
- Inquisition Tool
- Salvage
- Lore
- {@dc 12} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Magebane Ooze
- Mageplants
- Creations of Magic
- A Deadly Surprise
- Thunderblossoms
- Lightning Vines
- Flash Freezes
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Thunderblossom
- Lightning Vine
- Flash Freeze
- Maiden's Hair
- Forest Blight
- Delusional Scent
- Hag's Favorite
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Nature}):
- Maiden's Hair, Lesser
- Maiden's Hair, Greater
- Malcinder
- Infernal Hunters
- Born in Flames
- Burning Leader
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- Malcinder
- Malcinder Alpha
- Malefic Broker
- Disciples of Gorodyn
- Soul Shards
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- Malefic Broker
- Malikirian Imp
- Prideful Purpose
- A Decrepit Devil
- Infernal Intelligence
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Malikirian Imp
- Marra
- Nightmare Spirits
- Night Riders
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Marra
- Maskenmagier
- Feline Fiend
- Magical Masks
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Religion}):
- Maskenmagier
- Mausgeist
- Fiendish Rodent
- Shifty Appearance
- Jungeist
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- Jungeist
- Mausgeist
- Memori Lich
- Beyond Death
- Memento Skull
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 25} Intelligence ({@skill Arcana}):
- A Memori Lich's Lair
- Memori Lich
- Meyana
- Hunting Plants
- Humid Habitat
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- Meyana
- Young Meyana
- Mjorks
- Sootling Spawned
- Volcanic Elementals
- A World of Ash
- Elemental Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Mjork
- Mjork Charger
- Mjork Burner
- Mjork Asher
- Mjork Sootling Swarm
- Variant: Sootling Familiar
- Familiar
- Morbus Kobolds
- Health Hazards
- Fervent Filth Followers
- Kobold Kin
- Salvage
- Lore
- {@dc 13} Intelligence ({@skill Nature}):
- {@dc 13} Intelligence ({@skill History}):
- {@dc 16} Wisdom ({@skill Medicine}):
- Morbus Kobold
- Morbus Kobold Elder
- Mothfolk
- Flying Terror
- Disaster Seekers
- Red Glow
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Mothfolk
- Mouruge
- Black Mire Born
- Kindled Hatred
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- Mouruge
- Kindled Mouruge
- Mud Zombie
- Fused Gore
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 13} Intelligence ({@skill Religion}):
- GM Advice:
- Mud Zombie
- Mukad
- Aether Kindred Agents
- Communal Mind
- Grotesque Forms
- Salvage
- Mukad Venom
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Mukad Larva
- Mukad Worker
- Mukad Droner
- Mukad Larva Swarm
- Mukad Warrior
- Mukad Progenitor
- N
- Nacambra
- Shadow Suckers
- Hideous Hybrid
- Horrible Odor
- Picky Eaters
- Magical Minions
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Nacambra
- Nacambraan Sorcerer
- Nether Spider
- Nether Arachnids
- Light-Absorbing Webs
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- Nether Spider
- Night Serpent
- Abyssal Snakes
- Untrustworthy Followers
- Light's Enemy
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Night Serpent
- Nolid
- Desert Survivors
- Fierce Defender
- Nolid Evolution
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Wisdom ({@skill Survival}):
- Nolid
- Nolidir
- O
- Oblivion Stalkers
- Beings of Shadow
- Strange Behaviors
- Always More Than One
- Diverse Forms
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- Customizing Oblivion Stalkers
- Ogre of the Vale
- A Hunger for Corruption
- Remote Country
- A Keep of Horrors
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- Ogre of the Vale
- Ogre Swine
- Big Pig
- Porcine Predator
- Cursed Sapience
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- Ogre Swine
- Ogresh
- Big Size
- Itinerant Youth
- Outsized Lives
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- GM Advice:
- Ogresh Champion
- Ogresh Sage
- Oozing Vulture
- Oozing Feathers
- Attracted to Blood
- Semi-Social
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Oozing Vulture
- Ordeal Tree
- Hidden Danger
- The Worst Are Best
- Power with Cost
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Ordeal Tree
- Outlaw
- Roads of Etharis
- Flamboyant Thievery
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill History}):
- GM Advice:
- Outlaw
- Master Outlaw
- P
- Pactbreaker
- Chaotic Constructs
- Celestial Weapons
- Tireless Trackers
- Constructed Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- GM Advice:
- Pactbreaker
- Panjaian
- Elemental Gifts
- Primordial Servants
- Return of the King
- Salvage
- Lore
- {@dc 13} Intelligence ({@skill Religion}):
- {@dc 13} Intelligence ({@skill Nature}):
- GM Advice:
- Panjaian Alondon
- Panjaian Morakeshi
- Panjaian Gormadraugon
- Panjaian Citrolachi
- Panjaian Ilharan
- Parasite Warlock
- Between Realities
- Subtle Infiltrators
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Blightworm Warlock
- Blightworm Ascendant
- Blightworm
- Pesta
- Heat Haze
- Bearers of Disease
- Diseased Corpses
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- Variant: Weeping Pesta
- Plague Doctor
- Medical Calling
- Forged by Disaster
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Medicine}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Plague Doctor
- Master Plague Doctor
- Poffer
- Rambunctious Ruminants
- Worthwhile Wool
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- Poffer
- Poppet
- Cursed Existence
- Talking Doll
- Lifelong Friend
- Constructed Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Poppet
- Poppet Fiend
- Potbelly
- Cursed Giant
- Gleeful Mayhem
- Salvage
- Lore
- {@dc 13} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Potbelly
- Primordial Troll
- Nature Incarnates
- Fireborn
- Seaborn
- Stoneborn
- Windborn
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana} or {@skill Nature}):
- GM Advice:
- Fireborn Troll
- Fireborn Troll Flamecaller
- Seaborn Troll
- Seaborn Troll Fogcaller
- Stoneborn Troll
- Stoneborn Troll Contemplative
- Windborn Troll
- Windborn Troll Infiltrator
- Puck
- Crushed Spirit
- Puck Dust
- Corpse Gardener
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- A Puck's Lair
- Puck
- Puck Shrub
- Puck Tree
- Putrefaction Slug
- Repulsively Quick
- Fates Worse than Death
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- Putrefaction Slug
- Putrid Giant
- Infected, Unrestrained
- Disease Seekers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- GM Advice:
- Putrid Giant
- Q
- Quake Drake
- Protective Breed
- Affinity for the Earth
- Salvage
- Quake Drake Hoard
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Quake Drake
- Quiet One
- Horrifying Appearance
- Silent Hunters
- Feed On Fear
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Quiet One
- Quoxxarie
- Guts and Glory
- Infernal Vanguard
- Fourfold Destruction
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Red Quoxxarie
- Black Quoxxarie
- White Quoxxarie
- Gray Quoxxarie
- R
- Rabenhex
- Bird of Ill Omen
- Magical Gift
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Rabenhex
- Raven of Ill Omen
- Raven "Rulers"
- Cunning Deceivers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Raven of Ill Omen
- Red Hag
- Hag Schism
- Unchanging Form
- Life and Voice Thieves
- Red Covens
- Red Hag Coven
- Shared Spellcasting
- Steal Body
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Remorseful Storm
- A Storm Unleashed
- Depraved Paladin
- Rampages of Regret
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Remorseful Storm
- Restless Lumberer
- Dream Protectors
- Literal Sleepers
- No Sleep for the Dreamers
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Restless Lumberer
- Resurrection Horror
- Price to Be Paid
- Swath of Destruction
- Spawned of the Grave
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- Resurrection Horror
- Returned
- Escaped Fey Captives
- Irreversible Changes
- Mutable Form
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- Returned Hunter
- Rime Hungers
- Rime-Covered Corpses
- Hungry Dead
- Persistent Shamblers
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion}):
- Rime Hunger
- Rougaugh
- Children of the Beast
- Beasts of Destruction
- Filled with Rage
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Nature}):
- Rougaugh
- Runa Banasár
- Revered Leader
- Path to Undeath
- Runa Banasár's Traits
- Ideal
- Bond
- Flaw
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- Runa Banasár
- S
- Sand Giants
- Wasteland Masters
- Hearty Navigators
- Traveled Traders
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Sand Giant
- Sand Giant Caller
- Sand Giant Monarch
- Scream Thief
- Retribution
- Cursed Locations
- Spiritual Victims
- Uncanny Voices
- Maddening Gatherings
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- Scream Thief
- Psychic Fragment
- Psychic Fragment Swarm
- Seraph
- Shattered Hierarchies
- Religious Intolerance
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- Celestial Celebrant
- Celestial Campaigner
- Seraph Servants
- Specialized Skills
- Not Fallen, Just Different
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Religion}):
- GM Advice:
- Eye of Zabriel
- Empyrean Knight
- The Bloodied
- Shadow Mauler
- Shadow Predator
- Born to Darkness
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Shadow Mauler
- Shadowsteel Ghoul
- Shadowsteel Toxicity
- Cold Afterlife
- Ghast Form
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- Shadowsteel Ghoul
- Shadowsteel Ghast
- Shatter Corpse
- Covered in Glass
- Ponderous and Noisy
- Dangerous Volley
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Shatter Corpse
- Shrieking Mandrake
- Lethal Deterrent
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Shrieking Mandrake
- Skeleton Troopers
- Enhanced Undead
- Blackpowder Enhancements
- Effective Commanders
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- GM Advice:
- Skeleton Rifler
- Skeleton Cannoneer
- Skeleton Commander
- Skinweaver
- Arachnophobes Beware
- Master Leatherworkers
- Refined and Cultured
- Three-Dimensional Living
- Refined Ambush Predators
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- Skinweaver
- Skywailer
- Floating Horrors
- Psionic Manifestations
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 13} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Skywailer
- Sleep Gulper
- Greedy Monsters
- Sleep Tight
- Agile and Adaptive
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill History}):
- Sleep Gulper
- Slimm
- Rare Ooze
- Defensive Actor
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- Slimm
- Slumbering Titan
- True Giants
- Hulking Monuments
- Awakened Rage
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Slumbering Titan
- Snarite
- Subtle Parasites
- Wisdom Stealer
- Growing Out
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Young Snarite
- Adult Snarite
- Old Snarite
- Soman Vampire
- The Crimson Court
- Aristocratic Predators
- Unique to Soma
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Soman Vampire Berserker
- Soman Vampire Sangromancer
- Soman Vampire Noble
- Spythronar
- Shocking Arachnids
- Clan Prey
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Spythronar Sac
- Spythronar Web
- Spythronar Swarm
- Steeds of Etharis
- Withered Steed
- Rider-Bonded
- Ritual Creation
- Constructed Nature
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Withered Steed
- Ghost Mustang
- Necromancer Steeds
- Ritual Creation
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Ghost Mustang
- Crimson Stallion
- Infernal Mounts
- Ritual
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Crimson Stallion
- Stygian Bat
- Corrupted Predators
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- GM Advice:
- Stygian Bat
- Styrkvisnar
- Monstrous Servant
- Corrupt Connection
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Styrkvisnar
- Sunwraith
- Corrupted Celestials
- Living Eclipse
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Sunwraith
- Suture Golem
- Corpse Seeker
- Wire Body
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Suture Golem
- Svangras
- Cursed Grass
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}) or Wisdom ({@skill Survival}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Svangras
- Swarm of Ears
- Obscure Omen
- Despicable Devotion
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill History}):
- {@dc 25} Intelligence ({@skill Arcana}):
- Swarm of Ears
- T
- Tachna
- Warped Works
- Captivating Content
- Macabre Endings
- Garish Galleries
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Tachna
- Tachna Gallery
- Tangle Weed
- Hiding in Plain Sight
- Drowning Danger
- Whipping Strands
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- Tangle Weed
- Tar Creep
- Elemental Hate
- Pitch Dwellers
- Tar Juggernaut
- Elemental Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Hurl Tar
- Tar Creep
- Thornhost
- Grisly Puppeteers
- Walking Bomb
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 13} Intelligence ({@skill Nature}):
- Thornhost
- Toymaker
- Evil Hunter of the Naughty
- A Sight of Blood and Bone
- Footsteps on the Roof
- Bag of Toys
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Toymaker
- Box-Bound Jack
- Dolly
- Bloody Teddy
- Marie O'Nett
- Trennensel
- Flying Blood Drinkers
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- Trennensel
- U
- Unfinished
- Not Fully Manifested
- Unfinished Business
- Strong Will
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Unfinished
- Unusual Beasts
- Corpsejaw
- Corpsejaw
- Eye Crawler
- Eye Crawler
- Eye Crow
- Popular Birds
- Eye Eaters
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Nature}):
- GM Advice:
- Eye Crow
- Flatback Beetle
- GM Advice:
- Flatback Beetle
- Frostbite Fox
- Rare Hunter
- Clan Culture
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Nature}):
- Frostbite Fox
- Goldmane Boar
- Staple of Etharis
- Rare Beast
- Salvage
- Lore
- {@dc 10} Wisdom ({@skill Arcana}):
- Goldmane Boar
- Jelly
- Jelly
- Knifewing
- Salvage
- Knifewing
- Mold Spider
- Mold Spider
- Ormwurm
- Burrowing Carnivores
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- Ormwurm
- Scuttling Maw
- Scuttling Maw
- Shieldhead
- Shieldhead
- Sloth Galloper
- Sloth Galloper
- Torcheater
- Torcheater
- Urban Ooze
- Tainted Waste
- Disgusting Death
- Ooze Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Nature}):
- Urban Ooze
- Diminished Urban Ooze
- Giant Urban Ooze
- V
- Vessel Shard
- Failed Lichdom
- No Body, Many Bodies
- A Hungry Soul
- Undead Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion} or {@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion} or {@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion} or {@skill Arcana}):
- GM Advice:
- Vessel Shard
- Vitebriate
- Life Drinkers
- Immortal Parasites
- Magical Control
- Memory and Forgetfulness
- Haunted and Obsessed
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Vitebriate
- Vooran
- Flesh Riding
- Familiars
- Ethereal Hedonist
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Vooran
- W
- Wandering Head
- All Head
- Crafty Bargainers
- Corrupted Giants
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill History}):
- Wandering Head
- Wechselkind
- Living Dolls
- No Strings
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 10} Wisdom ({@skill Medicine}):
- {@dc 15} Intelligence ({@skill Arcana}):
- GM Advice:
- Wechselkind Cutpurse
- Wechselkind Glamourist
- Wechselkind Plague Cultist
- Weeping Zombie
- Evil Begets Evil
- Diseased Transformation
- Magic Contagion
- Undead Nature
- Salvage
- Lore
- {@dc 15} Wisdom ({@skill Medicine}):
- Weeping Zombie
- Weeping Lord
- Whelmer
- Illusory Lure
- Fey Ties
- Elemental Nature
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Whelmer
- Witch Owl
- Cursed Creation
- Patient Hunters
- Odd Followers
- Aged Power
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Witch Owl
- Witch Owl Cultist
- Witch Owl Hexta
- Wolfentroika
- Beast's Corruption
- Three Bodies, One Soul
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Wolfentroika
- Wood Weird
- Tempting Flora
- Two-Stage Cycle
- Seraphic Punishment?
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 20} Intelligence ({@skill Nature}):
- GM Advice:
- Wood Weird Trapper
- Wood Weird Seeder
- Worms-in-the-Walls
- Creatures from Beyond
- Hidden Infestations
- Alien Minds
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Arcana}):
- Worm-in-the-Wall
- Worms-in-the-Walls Swarm
- Wretched Celebrants
- Joyful Dead
- Awful Jubilation
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- Wretched Reveler
- Wretched Driver
- Wretched Master of Ceremonies
- X
- Xakalonus
- Spawn of the Hraptnon
- Driven Away, Called Home
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Xakalonus
- Y
- Yggdrasili
- Psychic Infestation
- Assimilated Development
- Pharazorthok's Pawns
- Hivemind
- Salvage
- Lore
- {@dc 13} Intelligence ({@skill Religion}):
- {@dc 13} Intelligence ({@skill Arcana}):
- {@dc 15} Intelligence ({@skill Religion}):
- Yggdrasili Drone
- Yggdrasili Cloud
- Yggdrasili Crown
- Z
- Zabrielite Truthseeker
- Messenger Eagle
- Birds of a Feather Flock Together
- A Separate Agenda
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Zabrielite Truthseeker
Chapter 2: Vampires
- Vampiric Existence
- Ancestry
- Needs
- Resting
- Curing Vampirism
- Vampire Ancestries
- Disembodied
- Lycanthropes
- Mixed Ancestries
- Wechselkind
- Vampire Age
- Spawn (onset to 10 years)
- Young (10 years to 50 years)
- Adult (50 years to 250 years)
- Ancient (250 years and older)
- Vampire Lairs
- Vampires
- Vampire Salvage
- Treasure
- Vampire Parts
- Spawn
- Young
- Adult
- Ancient
- Vampire Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Religion}):
- Building a Vampire
- Vampire Encounters
- Leaders
- Location
- Food
- Motivations
- Vampire Statistics
- Vampire Spawn
- GM Advice:
- Young Vampire
- GM Advice:
- GM Advice:
- Vampire Ancestry
- Bugbear Vampire
- Physically Imposing
- Reckless Predators
- Might and Stealth
- Bugbear Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Religion}):
- {@dc 15} Intelligence ({@skill History}):
- GM Advice:
- Bugbear Vampire (Young)
- Downcast Vampire
- Sorrowful Singers
- Creature of the Light
- Downcast Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- Dragonborn Vampire
- Precise Predator
- Rotting Breath
- Dragonborn Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Dragonborn Vampire (Young)
- Dreamer Vampire
- Nightmare Feaster
- Dream Voices
- Dreamer Vampire Customization
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill History}):
- Dwarf Vampire
- Earth Bound
- Silver Scorned
- Dwarf Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- GM Advice:
- Elf Vampire
- Fey Horror
- Fey Majesty
- Elf Vampire Customization
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
- Gnome Vampire
- Vampiric Throwback
- Mental Mettle
- Gnome Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Religion}):
- Halfling Vampire
- Deadly Speed
- Brash Action
- Corrupted Fortune
- Halfling Vampire Customization
- Salvage
- Lore
- {@dc 15} Intelligence ({@skill History}):
- {@dc 20} Intelligence ({@skill Arcana}):
- GM Advice:
- Halfling Vampire (Young)
- Laneshi Vampire
- Cursed Waters
- Blood Drinkers
- Laneshi Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill Nature}):
- {@dc 15} Intelligence ({@skill Arcana}):
- {@dc 20} Intelligence ({@skill Religion}):
- Ogresh Vampire
- Gluttony Scions
- Vicious Feeders
- Deviant Socialite
- Grandiose Plans
- Ogresh Vampire Customization
- Salvage
- Lore
- {@dc 10} Intelligence ({@skill History}):
- {@dc 15} Intelligence ({@skill Religion}):
- {@dc 20} Intelligence ({@skill Arcana}):
Chapter 3: Mastering Intelligent Monsters
- Advanced Tactics
- Nature and Intelligence
- Reading Stat Blocks
- Speed Kills
- Skill Thrills
- Resistance is not Futile
- Innate Spellcasting
- Traits and Actions
- Beyond the Action
- What Does a Monster Want?
- Choosing the Battleground
- Home Field Advantage
- Formation Celebration
- Flip the Script
- Thwarting the Party's Path
- Melee Rules?
- Ranged Kills!
- Feng Shui for Victory
- Ambush and Surprise
- Movement and Cover
- Opportunity Attacks
- Ready Actions
- Choosing Targets
- Always Target Fun
- Think Like the Monster
- Create a Memorable Narrative
- Focusing Fire
- Monsters Focusing Fire
- Dialog
- Dodge and Disengage
- Special Actions: Help, Grapple, Shove
- Area and Recharge Attacks
- Legendary and Lair Actions
- Narrative Advantages
- Divinations
- Subterfuge
- Corruption
- A Final Note
Chapter 4: Magic Items and Salvage
- The Power of Salvage
- Overcoming Incredible Odds
- The Power of Survival in the Narrative
- Keeping Friends Close
- Salvage and Crafting Rules
- Crafting Time
- Adroit Crafter
- Careful Crafter
- Necessary Proficiencies or Spells
- Ability Checks
- Alternative Failure System
- 1–3 lower than DC:
- 4–6 lower than DC:
- 7–9 lower than DC:
- 10+ lower than DC:
- A Note on Time as a Resource
- New Magic Items
Chapter 5: Monsters as PCs
- Monstrous Heroes
- Making Monsters Work
- Races
- Bugbear
- Bugbear Traits
- Bugbear
- Faevlin
- Faevlin Traits
- Faevlin
- Monsters, Ability Scores and Alignment
- Gnoll
- Gnoll Traits
- Gnoll
- Grudgel
- Grudgel Traits
- Grudgel
- Morbus Kobold
- Morbus Kobold Traits
- Morbus Kobold
- Monsters as PCs Trinket Table
- Grim Hollow Trinket Table
- Monsters as PCs Trinket Table
Appendix A: Concept Art
License, Map & Back Cover
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