Monster Manual (2014)
Core Rulebooks
MM
2014
Wizards of the Coast
Monster Manual (2014) - core
Obsah
Introduction
- How to Use This Book
- What Is a Monster?
- Where Do Monsters Dwell?
- Dungeons
- The Underdark
- The Wilderness
- Towns and Cities
- Underwater
- The Planes of Existence
- What Monsters to Use?
- Modifying Creatures
- Statistics
- Size
- Type
- Tags
- Alignment
- Armor Class
- Hit Points
- Speed
- Burrow
- Climb
- Fly
- Swim
- Ability Scores
- Saving Throws
- Skills
- Vulnerabilities, Resistances, and Immunities
- Senses
- Blindsight
- Darkvision
- Tremorsense
- Truesight
- Languages
- Telepathy
- Armor, Weapon, and Tool Proficiencies
- Challenge
- Experience Points
- Special Traits
- Innate Spellcasting
- Spellcasting
- Psionics
- Actions
- Melee and Ranged Attacks
- Creature vs. Target
- Hit
- Miss
- Multiattack
- Ammunition
- Reactions
- Limited Usage
- X/Day
- Recharge X-Y
- Recharge after a Short or Long Rest
- Grapple Rules for Monsters
- Equipment
- Legendary Creatures
- Legendary Actions
- A Legendary Creature's Lair
- Lair Actions
- Regional Effects
- Shadow Dragon Template
- Damage Resistances
- Skill Proficiency: Stealth
- Living Shadow
- Shadow Stealth
- Sunlight Sensitivity
- New Action: Bite
- New Action: Shadow Breath
- Half-Dragon Template
- Challenge
- Senses
- Resistances
- Languages
- New Action: Breath Weapon
- Spore Servant Template
- Retained Characteristics
- Lost Characteristics
- Type
- Alignment
- Speed
- Ability Scores
- Senses
- Condition Immunities
- Languages
- Attacks
Appendix A: Miscellaneous Creatures
Appendix B: Nonplayer Characters
Credits
Vyberte sekci pro zobrazení obsahu
Klikněte na kapitolu nebo sekci v navigaci pro zobrazení jejího obsahu.