Forgotten Realms: Adventures in Faerûn
Other
FRAiF
Wizards of the Coast
Forgotten Realms: Adventures in Faerûn - other
Obsah
Introduction: A World of Adventure
Chapter 1: Running the Realms
- Creating Epic Fantasy
- Character Creation
- Low-Level Challenges
- Start at a Higher Level
- Use Flashback Adventures
- Connect to the Greater Story
- Preview the Villain
- High Stakes
- Character Death
- Epic Destinies
- How Epic Destinies Work
- Example Epic Destinies
- Heir to the Throne
- Pupil of the Archmage
- Realms Lore
- Realms Resources
- Your Forgotten Realms
- Experts at the Table
- Cast of Thousands
- Adventures
- Additional Adventures
- The Curse on Humble Hill
- Encounters
- Investigating Humble Hill
- Finding Gaunt
- Gaunt's Lab
- Robber Baron
- Encounters
- Bandit Stronghold
- Fallen Archway
- East Tower
- West Tower
- East Level 1
- Central Level 1
- West Level 1
- Conclusion
- The Siege of Shalespire Priory
- Encounters
- Everyone, Inside
- The Siege Begins
- Reprieve
- Overnight Assault
- Predawn
- The Sun Rises
- Conclusion
- The Weeping Goddess
- Encounters
- Raven Run
- Gloom Mist
- Weeping Goddess
- Entryways
- Flooded Tunnel
- Sanctum
- Conclusion
- Fury Grove
- Encounters
- Hollow Path
- Wood Elves
- Sacred Grove
- Conclusion
- The Tenebrous Stone
- Encounters
- Work Area
- Ambush
- Hidden Cavity
- Conclusion
- Disinterred Danger
- Encounters
- Site Features
- Entryway
- Nethertide Leavings
- Dragon Statue
- Tomb
- Conclusion
- The Drowning Forest
- Encounters
- Exploring the Forest
- Coven Bluff
- Conclusion
- The Lost Dawn
- Encounters
- Entering the Grove
- Obelisk of Night
- Gathering Runestones
- Conclusion
- Wolves of Amphail
- Encounters
- Road Killers
- Amphail Arrival
- Hemzar Ranch
- Oglyntyr Ranch
- Sacred Hunt
- Conclusion
- The Eyes of At'ar
- Encounters
- Doing Their Homework
- Kozah's Whisper
- The Exchange
- Safe House Standoff
- Encounters
- Finding the House
- Safe House
- Hallway Fights
- Conclusion
- Tears Fall
- Encounters
- Hill Exploration
- At the Crash Site
- Shadow of the Watch
- Encounters
- Scene of the Crime
- Forest Ambush
- Marks of Civilization
- Forest Camp
- Fists or Friends
- Well of Lies
- Encounters
- Wild Magic
- Living Menhirs
- Initiation Well
- Conclusion
- Broken Mirrors
- Encounters
- Night Stalkers
- Passion Pools
- Love's Warning
- Foul Waters
- Bad Toad
- Pool Exploration
- Polluted Pool
- Conclusion
- In for a Penny
- Encounters
- Telflamm Is Burning
- Sewers
- The Vault
- Mine Cart Chase
- Hell Ship
- Encounters
- Bloodrider
- Hell's Cove
- Conclusion
- Moving Mountains
- Encounters
- Adamantine Rod
- Place the Rod
- Conduct the Ritual
- Survive the Volcano
- Summerlight Ceremony
- Encounters
- Obtain the Sickle
- Luminous Yew
- Conducting the Ceremony
- The Vault of Velsharoon
- Encounters
- 1: Entrance
- 2: Hall of the Blessed Dead
- 3: Sarcophagi
- 4: Fountain of Dark Knowledge
- 5: Library
- 6: Puzzle Sphere
- Conclusion
- Dragon Orb
- Encounters
- Travel to the Lair
- Cylrotanth's Lair
- Cult Ambush
- Conclusion
- Echoes of the Shaking Plague
- Encounters
- Meeting of the Minds
- Finding the Source
- The Warehouse
- Conclusion
- The Ashen Faithful
- Encounters
- At the Senate
- Infiltrate the Arena
- Disrupt the Execution
- Arena Dangers
- Escape with Councilor Marellia
- Conclusion
- Silk and Suffering
- Encounters
- The Spider's Path
- Chapel
- Vestry
- Ritual Chamber
- Trapped Hall
- Nursery
- Birthing Chamber
- Spider Den
- The Flying Fortress
- Encounters
- Flying toward Doom
- Veil of Storms
- Fight in the Air
- The Heart
- Conclusion
- The Foehammer Horn
- Encounters
- Battle Circle
- Doors
- Side Entrance
- Trooper Hall
- Clangor Halls
- Pillared Hall
- Foehammer Hall
- Conclusion
- The Blight on Soubar
- Encounters
- Collect Night Holly
- Burn the Holly in Sacred Fire
- Perform the Rites
- Mystery of Myth Rodarnum
- Encounters
- Commune with the Mythal
- Face the Ghouls
- Solve the Mythal's Riddle
- Offer Magic Items
- Illuminate the Circle
- Find Cover
- The Mythal
- A Restless Eternity
- Encounters
- High Country Encounters
- Kissethkashaan's Lair
- Cyric Cultists
- Monoliths
- Dread March of the Bone Titan
- Encounters
- March of Desolation
- Climb the Colossus
- Hips
- Torso
- Arms
- Head
- Conclusion
- Heart of Fire
- Encounters
- Saffron Slayers
- Burning Shaar
- Ash Lands
- Khrangyrdis's Lair
- Conclusion
Chapter 2: The Dalelands
- Dalelands Campaigns
- Classic Fantasy Adventure
- A Mysterious Frontier
- Myth Drannor
- Alias
- People of the Dalelands
- A Land Born from Unity
- People of Many Species
- Town and Country
- The Dales Council
- Cormanthor and Myth Drannor
- Cormanthor
- Lake Sember
- Moander's Road
- Semberholme
- Standing Stone
- Tangled Trees
- Myth Drannor
- The Mythal
- Megadungeons
- Locations in Myth Drannor
- Burial Glen
- Dlabraddath
- Dwarven Dungeons
- Glim-Gardens
- Hall of Wizards
- House of Gems
- Old City
- Temple of Sehanine Moonbow
- Tower of Bones
- Dalelands Gazetteer
- Archendale
- Archenbridge
- Arch Wood
- Mount Thalagbror
- Swordpoint
- White Ford
- Battledale
- Abbey of the Sword
- Aencar's Manor
- Essembra
- Ghost Holds
- Haptooth Hill
- Three Rivers
- Daggerdale
- Border Forest
- Castle Daggerdale
- Dagger Falls
- Constable's Tower
- Dagger Hills
- Hidden Menace
- Mysterious Ruin
- Desertsmouth Mountains
- Eagle's Aerie
- Deepingdale
- Glaemril River
- Highmoon
- Leaves of Learning
- Rhauntides's Tower
- Tower of the Rising Moon
- Rotting Gorge
- Sessrenglade
- Featherdale
- Blackfeather Bridge
- Feather Falls
- Cholandrothipe's Tower
- River Ashaba
- Wright's Ferry
- Harrowdale
- Cold Field
- Harrowdale Town
- Halvan Manor House
- Velarsburg
- Temple of the Harvest Moon
- Velarwood
- High Dale
- Arrowpoint
- Copper Gulp
- Dancing Place
- Hidden Vale
- Highcastle
- Wyvernfang
- Mistledale
- Abbey of the Golden Sheaf
- Ashabenford
- Barrowfield
- Beast Country
- Galath's Roost
- Glen
- Peldan's Helm
- Scardale
- Shaking Plague
- Chandlerscross
- Scarsdeep
- Scardale Town
- Lord Kharu Aumersair
- Crime in Scardale
- Noteworthy Places
- Four Dolphins Fountain
- Harborwatch Keep
- Thayan Enclave
- Shadowdale
- Castle Krag
- Freedale
- Shallain Freehold
- Spiderhaunt Wood
- Tomb of Damara
- Shadowdale Town
- Sage of Shadowdale
- Noteworthy Places
- Druid's Grove
- House of the Lady
- Morningdawn Hall
- Old Skull Inn
- Tower of Ashaba
- Tasseldale
- Abbey of the Just Hammer
- Glaun Bog
- Monastery of the Sun Soul
- Tegal's Mark
- Dalelands Stories
- Classic Heroic Fantasy
- A Home Worth Defending
- Adventures in Myth Drannor
- Dalelands Conflicts
- Heroes of the Dalelands
- Heroic Goals
- A Dalelands Arc
- Levels 1–4
- Levels 5–10
- Moander, God of Rot
- Moander's Goals
- A Moander Arc
- Levels 1–4
- Levels 5–10
- Levels 11–16
- Levels 17–20
- DM's Toolbox
- Renown in the Dalelands
- Dale Renown
- Dalelands Bastions
- Bastion Characters
- New Knights of Myth Drannor
- Orebreaker the Smith
- Starlight Family
- Taran Goldenstar
- Encounters in Cormanthor
- Cormanthor Encounters
- The Tomb of Damara
- Encounters
- Barrack and Great Hall
- Prison
- Garden
- Storeroom
- Bonegnasher's Den
- Vault
- Armory
- Mine
- Damara's Tomb
- Conclusion
- Restoring Freedale
- Encounters
- Harrow House
- Wizard's Tower
- Temple of Lathander
- Zhentarim Foes
- The Temple of Transmutation
- Encounters
- 1: Baxton Cottage
- 2: Crossroads
- 3: Lookout
- 4: Crash Wreckage
- 5: Hideout
- 6: Ruins
- 7: Guard Room
- 8: Transmutation Chamber
- 9: Letha's Lair
- 10: Fey Annex
Chapter 3: Icewind Dale
- Icewind Dale Campaigns
- Survival Horror
- Underdark Excursions
- Weird Tales
- Sheriff Markham Southwell
- People of Icewind Dale
- Inhabitants of Ten-Towns
- Governance
- Reghed
- Tribes of the Bear
- Tribe of the Elk
- Tribe of the Owl
- Tribes of the Tiger and Wolf
- Dwarves
- Giants and Goliaths
- Denizens of the Underdark
- Aberrations
- Deep Dragons
- Duergar
- Undead Giants
- Magic of Icewind Dale
- Auril's Magic
- Chardalyn and Zlan
- The Fallen Netherese City
- Melting Underdark
- Runes and Ruins
- Dougan's Bloodcurse
- Arctic Survival
- Environmental Effects
- Hazards
- Fear in Icewind Dale
- Jump Scares
- Fear in Ten-Towns
- Fear in the Wilderness
- Magical Contagions
- Travel and Terrain
- Icewind Dale Terrain
- Weather
- Ten-Towns Gazetteer
- Bremen
- Summer Floods
- Noteworthy Places
- Buried Treasure
- Ewin's Trinkets
- Five-Tavern Center
- Wet Rock
- Bryn Shander
- Dragon Dreams
- Noteworthy Places
- Blackiron Blades
- Council Hall
- House of the Morninglord
- House of the Triad
- Market Square
- The Northlook
- Speaker's Palace
- Town Hall
- Caer-Dineval
- The Caer
- Noteworthy Places
- Dinev's Rest
- Frostshrine
- The Watchtower
- Caer-Konig
- Sea Devil Abductions
- Noteworthy Places
- Frozenfar Expeditions
- Hook, Line, and Sinker
- Northern Light
- Dougan's Hole
- Thruun's Cult
- Dougan's Bloodcurse
- Noteworthy Places
- Bloodchamber of Thruun
- Dougan's Warren
- Eldershelter
- Pike Wall
- Surface Shrines
- Easthaven
- Pickpocketing
- Cult of Auril
- Noteworthy Places
- Easthaven Ferry
- Palisade Court
- The Wet Trout and the Other Fence
- White Lady Inn
- Chardalyn Dragon
- Good Mead
- Threat from Dougan's Hole
- Strange Mead
- Noteworthy Places
- The Hedge
- Hidden Hives
- Newmead Hall
- Shrine of the Flaming Sword
- Lonelywood
- Jagged Pine
- Noteworthy Places
- Golden Lodge
- The Happy Scrimshander
- The Lucky Liar
- Targos
- Zhentarim in Targos
- Noteworthy Places
- Dockworker's Guildhall and Warehouses
- The Luskan Arms
- Three Flags Sailing
- Triglio
- Termalaine
- Underdark Access
- Noteworthy Places
- The Blue Clam
- The Eastside
- Gem Mines
- Grand Row
- Beyond Ten-Towns
- Reghed Camps
- Frozen Ruins
- Steam Vents
- Highplume Station
- Dwarven Valley
- Kelvin's Cairn
- Reghed Glacier
- Sea of Moving Ice
- Spine of the World
- Icewind Dale Conflicts
- Survival Horror
- A Survival Horror Arc
- Levels 1–4
- Levels 5–10
- Zlan the Unthinkable
- Zlan's Goals
- A Zlan Arc
- Levels 1–4
- Levels 5–10
- Levels 11–16
- DM's Toolbox
- Renown in Icewind Dale
- Ten-Towns Renown
- Icewind Dale Bastions
- Bastion Events
- Attack
- Extraordinary Opportunity
- Guest
- Refugees
- Abroad in Icewind Dale
- Ten-Towns Encounters
- Ten-Towns Encounters
- Wilderness Encounters
- Wilderness Encounters
- The Cost of Warmth
- Encounters
- Frozen Sacrifice
- Easthaven Killings
- Caer-Dineval
- Cold Court
- Ice-Knife Nymetra
- Conclusion
- Retaking the Terror
- Encounters
- Fanatic in Chains
- A Violent Rite
- The Terror
- Slime on the Walls
- Muck Monster
- Conclusion
- Dougan's Hell
- Encounters
- Cursed Cargo
- Trouble on Ten Trail
- The Surface
- Below Town
- Thruun
- Conclusion
- What Wakes Below
- Encounters
- Terror in Termalaine
- Prophetic Dreams
- Mornethraxys Strikes
- Giant Ruins
- Throne Room
- Ooze Swamp
- Frozen Horror
- Near the Surface
Chapter 4: Calimshan
- Calimshan Campaigns
- Desert Adventures
- In the Courts of the Genies
- A City of Wonders
- Deryan Kaya
- People of Calimshan
- Hospitality
- Key Terms
- Kochar
- The Sultana's Reign
- Dragons Ascendant
- Genie Factions
- Life among Genies
- Genie Plots and Schemes
- Mechanical Wonders
- The Great Inventor
- The First Wonders
- Mechanical Wonders Today
- Mechanical Wonders in Play
- Desert Survival
- Travel
- Weather
- Journey Challenges
- Foraging
- Obstacles
- Environmental Effects
- Mirage
- Hazards
- Lightning Sand
- Calimshan Gazetteer
- Northern Border
- Fort Agis
- Fort Calim
- Memnon
- Architecture
- Harbor
- Travel Hub
- Memnonnar
- Calim Desert
- Gozva Ka
- Miziltep
- Trade Way
- Central Steppes
- Kochar
- Burin Bir
- Keltar
- Rolawi's Traveling Bazaar
- Zain Aleubur
- Southern Coast
- Almraiven
- Manshaka
- Maran Saya
- Nykkar
- Lighthouse of Nykkar
- Necropolis of Nykkar
- Schamedar
- Teshburl
- Volothamp
- Forest and Mountains
- Dallnothax
- First Necropolis of Nykkar
- Lost Ajhuutal
- Magis Tor
- Myth Dyraalis
- Olympus Dag
- Skyship's Glade
- Calimport Gazetteer
- Docks and Seawall
- Calimport Wards
- Armada Ward
- Caravan Ward
- Dock Ward
- Emerald Ward
- Grand Ward
- Hammer Ward
- Harvest Ward
- Hill Ward
- Hook Ward
- Jewel Ward
- Khanduq Ward
- Maker's Ward
- Palace Ward
- Quill Ward
- Steel Ward
- Temple Ward
- Wizard Ward
- Muzad
- Sewers
- Calimshan Stories
- Danger in the Desert
- Life among the Genies
- All Roads Lead to Calimport
- Calimshan Conflicts
- Exploring the Environment
- An Exploration Arc
- Levels 1–4
- Levels 5–10
- Genie Factions
- Goals of the Genie Factions
- A Genie Faction Arc
- Levels 1–4
- Levels 5–10
- Levels 11–15
- DM's Toolbox
- Renown in Calimshan
- Genie Factions
- Sultana Renown
- Calimshan Bastions
- Bastion Events
- Attack
- Criminal Hireling
- Extraordinary Opportunity
- Friendly Visitors
- Guest
- Magical Discovery
- Refugees
- Encounters in Calimshan
- Calim Desert Encounters
- Calimport Encounters
- Calim Crossing
- Encounters
- Desert Encounters
- Jackalwere Treason
- Sandstorm
- Selim Strikes
- Selim's Tower
- Conclusion
- Gods Long Forgotten
- Encounters
- Conclusion
- The Dallabad Curse
- Encounters
- Exploring the Oasis
- Ghost of Khorin Soulez
- Yharaskrik
- Learn More {@b About} Artemis Entreri
- Conclusion
- The Calimemnon Conspiracy
- Encounters
- Uninvited Guests
- The Festival Ends
- Hunting for the Crystal
- Final Confrontation
- Conclusion
Chapter 5: Moonshae Isles
- Moonshaes Campaigns
- Fairy Tales
- Adventure at Sea
- Eco-Fantasy
- Princess Caitlyn Kendrick
- People of the Moonshaes
- Ffolk and Norlanders
- Ffolk
- Norlanders
- A Unified People
- Fey and Llewyr
- Giants
- Recent Threats
- Magic of the Moonshaes
- The Earthmother
- Cult of the Beast
- Fey Magic
- Hollow Hills
- Fairy Trods
- Wandering Isles
- The Rusting
- The Rusting
- Navigating the Moonshaes
- Moonshae Vehicles
- Ffolk Sailing Ship
- Norlander Longship
- Rusted Hulk
- Whaleboat
- Moonshaes Terrain
- Dead Calm
- Entangling Kelp
- Reef
- Rusted Sea
- Using Fairy Trods
- Finding Fairy Trods
- Fairy Trod Guardians
- Traveling via Fairy Trod
- Moonshae Gazetteer
- Alaron
- Caer Calidyrr
- Dernall Forest
- Fairheight Range
- Gnarhelm
- High King's Road
- Moonwells
- Gwynneth
- Caer Corwell
- Chrysalis
- Kingsbay
- Myrloch Vale
- Karador
- Sarifal
- Storaad
- Moray
- Breasal Marsh
- Caer Moray
- Dennin's Delve
- Farview
- Orcskull Mountains
- Norland
- Frostfenn
- Jotunhammer Range
- Norheim Isles
- Rogarsheim
- Oman's Isle
- Cairn of Thelgaar Ironhand
- Giant Steadings
- Iron Keep
- Trondhelm
- Snowdown
- Caer Westphal
- Snowdown Ride
- Tomb of Owaren
- Related Locations
- Caer Allisynn
- Korinn Archipelago
- Kressilac
- Maelstrom
- Ruathym
- Whalebones
- Moonshae Isles Stories
- Adventures among the Fey
- Sailing the Moonshaes
- Protecting Nature
- Building Alliances
- Moonshae Conflicts
- High King Kendrick's Peace
- Political Goals
- Forging the Peace
- Levels 1–4
- Levels 5–10
- Levels 11–16
- The Rusting
- Rusted Goals
- A Rusting Arc
- Levels 1–4
- Levels 5–10
- Levels 11–16
- DM's Toolbox
- Renown in the Moonshae Isles
- Kendrick Family Renown
- High Lady Ordalf Renown
- Jarl Olfsvenn Renown
- Moonshae Druids Renown
- Moonshae Bastions
- Bastion Events
- Attack
- Extraordinary Opportunity
- Guest
- Refugees
- Sailing the Sea of Moonshae
- Sea of Moonshae Encounters
- The Rushdown Well
- Encounters
- Kythyss Wharf
- Bregonshire Coast
- Rushdown Wood
- The Moonwell
- Aftermath
- Message in a Bottle
- Encounters
- Reaching the Island
- Entering the Castle
- Finding Braelin
- Braelin's Prison
- The Queen's Wrath
- Wreck of the Silverhand
- Encounters
- The Wreck
- The Approach
- Main Deck
- Foredeck
- Cargo Hold
- Aft
- Return of the Golem
- The Treaty of Ostoria
- Encounters
- Trondhelm
- Ambush
- Earning an Audience
- Council with the Giant King
- A Hunt
- When All Else Fails
Chapter 6: Baldur's Gate
- Baldur's Gate Campaigns
- Gritty Urban Fantasy
- Morally Ambiguous Characters
- A Price for Everything
- Karlach Cliffgate
- Power in Baldur's Gate
- Council of Four
- Parliament of Peers
- The Watch
- Why Not Let the Law Handle It?
- The Flaming Fist
- People of Baldur's Gate
- Patriars
- Patriar Interests
- Station and Secrets
- Commoner Crews
- Joining a Crew
- My Best Friends Are Evil!
- Urban Denizens
- Danger in Baldur's Gate
- The Dead Three
- Bane
- Bhaal
- Myrkul
- Crime Syndicates
- The Guild
- Devil Cults
- Chases
- Lawkeepers Intervene
- Complications
- One Evil behind Another
- Baldur's Gate Gazetteer
- Gates
- Inner Wall Gates
- Baldur's Gate
- Patriar Gates
- Outer Wall Gates
- Basilisk Gate
- Black Dragon Gate
- Citadel Gate
- Cliffgate
- Upper City
- Helm and Cloak
- High Hall
- Unrolling Scroll
- Speaking Chambers
- Reflective Pool
- Other Areas
- Watch Citadel
- Other Sites
- Bormul House
- Cottle's Wainwright
- Eomane House
- Harbreeze Bakery
- Lady's Hall
- Ramazith's Tower
- Rillyn House
- The Wide
- Three Old Kegs
- Watchful Shield
- Lower City
- Blushing Mermaid
- Rooms
- Criminal Contacts
- Garmult's House of Mastery
- Lessons
- Garmult's Grudge
- Gray Harbor
- Water Queen's House
- Other Sites
- Baldur's Mouth
- Blade and Stars
- Candulhallow's Funeral Arrangements
- Counting House
- Eastway Expeditions
- Elfsong Tavern
- Harborside Hospital
- Hissing Stones
- Insight Park
- Jopalin's
- Low Lantern
- Mandorcai's Mansion
- Seatower of Balduran
- Seskergates
- Shrine of the Suffering
- Smilin' Boar
- Sorcerous Sundries
- Outer City
- Cliffside Cemetery
- Hamhocks Slaughterhouse
- Whitkeep Hostel
- Wyrm's Crossing
- Toll Station
- Wyrm's Rock
- Precarious Community
- Other Sites
- Balduran Looks out to Sea
- Blackgate
- Church of Last Hope
- Danthelon's Dancing Axe
- Dusthawk Hill
- Garynmor Stables and Menagerie
- Oasis Theater
- Sweetjen's Spices
- Unruly Flesh
- Sewers
- Dalliance Down
- Sewer Keep
- Sewerkeepers
- Flood Towers
- Maintenance Woes
- Undercellar
- Other Sites
- Bhaal's Abattoir
- Heap Passage
- Offalscape
- Underjunction
- Beyond Baldur's Gate
- Balduran's Tomb
- Candlekeep
- Rivington
- Markets
- Rivington Rats
- Baldur's Gate Stories
- Urban Adventure
- Hidden Villains
- It's Who You Know
- Cottle's Carriages
- Baldur's Gate Conflicts
- Corrupt Patriars
- A Corrupt Patriars Arc
- Levels 1–4
- Levels 5–10
- Crime and Commoner Crews
- A Commoner Crew Arc
- Levels 1–4
- Levels 5–10
- DM's Toolbox
- Renown in Baldur's Gate
- Commoner Crew Renown
- The Flaming Fist
- The Guild
- Baldur's Gate Bastions
- Bastion Events
- Criminal Hireling
- Lost Hirelings
- Refugees
- Request for Aid
- Encounters in Baldur's Gate
- Baldur's Gate Encounters
- Tide of Teeth
- Encounters
- Narrowlady Dock
- Dock Clues
- In the River
- The Fearsome Grimace
- Main Deck
- Forecastle
- Sterncastle
- Hold
- Forward Cabin
- Aft Cabin
- Conclusion
- Blood Night
- Encounters
- Pleasant Welcome
- Murder Contest
- Eomanes
- The House
- The Survivor
- Ghost in the Garden
- Conclusion
- Clockwork Memories
- Encounters
- Eightspoke Workshop
- Clockwork Guards
- Meeting Flurn
- Storage Barn
- Assembly Room
- Forge
- Planning Room
- The Guild Strikes
- The Guards Activate
- Valuable Memories
- The Shadow Parliament
- Encounters
- Ambush
- Debate Preparation
- Opening Remarks
- The Debate
- The Vote
- Treachery at the Bindery
- Conclusion
Chapter 7: The Lost Library of Lethchauntos
Chapter 8: Magic Items
Chapter 9: Bestiary
- Monsters by Region
- Aranea
- Beast of Malar
- Biha Babir
- Cultist of Bane
- Cultist of Bhaal
- Cultist of Myrkul
- Dead Three Scion
- Deep Dragon Wyrmling
- Young Deep Dragon
- Adult Deep Dragon
- Ancient Deep Dragon
- Drow of Lolth
- Drow Elite Warrior of Lolth
- Drow Mage of Lolth
- Drow Priestess of Lolth
- Karas Chembryl
- Manshoon
- Nimblewright Guard
- Nimblewright Hulk
- Nimblewright Steed
- Phaerimm Hatchling
- Phaerimm Agent
- Polar Serpent
- Queen Forfallen
- Rusted Behemoth
- Rusted Berserker
- Rusted Wyrm
- Sammaster (Dracolich Form)
- Sammaster (Lich Form)
- Spirit Dragon Wyrmling
- Young Spirit Dragon
- Adult Spirit Dragon
- Ancient Spirit Dragon
- Spore of Moander
- Swanmay
- Valindra Shadowmantle
- Werewyvern
- Zhentilar Soldier
- Zhentilar Paladin of Bane
- Zlan
Atlas of Faerûn
Credits
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