Popis
Spore of Moander
Hulking Heap of the Rotting God
A spore of Moander is a rotting mass of vegetation infused with the divine power of Moander, dead god of corruption and decay. Spores arise on the Material Plane where Moander's influence can still be felt: primordial swamps, ancient forests, and miasmic lagoons touched by Abyssal evil.
A spore of Moander has no grand agenda beyond spreading death and sorrow. Still, cultists of Moander look on these terrible creatures with reverence, believing that each spore is a window into the unknowable mind of Moander.
Vlastnosti
Explosive Core
When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6) Fire damage.
Rolling Mass
The spore doesn't need to expend extra movement to move through Difficult Terrain.
Akce
Multiattack
The spore makes four Tendril attacks. Alternatively, it makes two Tendril attacks and uses Consume once.
Tendril
Melee Attack Roll: +10, reach 20 ft. Hit: 11 (1d10 + 6) Piercing damage plus 10 (3d6) Acid damage. If the target is Large or smaller, the spore pulls the target 5 feet straight toward itself.
Consume
Strength Saving Throw: DC 18, one Large or smaller creature within 5 feet. Failure: The target is pulled into the spore's space and has the Grappled condition (escape DC 16). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 17 (5d6) Acid damage at the start of each of the spore's turns. When the spore moves, the Grappled target moves with it, costing it no extra movement. The spore can have one Large creature or up to nine Medium or smaller creatures Grappled at a time.