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Vlastnosti

Inscrutable

Prophecy is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain Prophecy's intentions or sincerity have disadvantage.

Magic Weapons

Prophecy's weapon attacks are magical.

Foresight

Prophecy is permanently under the effects of an undispellable Foresight spell, active even while in an Antimagic Field.

Anubian Blessing

Prophecy possesses the Anubian Blessing feature, enabling her to automatically succeed on a failed saving throw at the cost of taking 30 points of damage. This damage cannot be mitigated or reduced by any means, and she can use this feature up to three times per day.

Simulacrum

The Prophecy that the characters meet during Sands of Doom is one of several clones of the true sphinx, created through a specialized Simulacrum spell of her own invention. Unlike a typical simulacrum, her spell allows her to create more than one copy, each born from a small sacrifice of her dwidling divine essence. These clones inherit the original's personality, memories, and several of her powers, with the key exception that the true Prophecy wields unique divine abilities not covered in Sands of Doom.

These clones are treated as Celestial beings, rather than Constructs. However, even though they have divine blood, they are made to perish after 999 years. Therefore, they are considered mortal and viable to benefit from a genie's wish.

Kouzlení

Spellcasting

Prophecy is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. Prophecy has the following wizard spells prepared:

Cantrips (at will):

mage hand, minor illusion, prestidigitation

Level 1 (4 slots):

detect magic, identify, shield

Level 2 (3 slots):

darkness, locate object, suggestion

Level 3 (3 slots):

dispel magic, remove curse, tongues

Level 4 (3 slots):

banishment, greater invisibility

Level 5 (1 slots):

Dream (While in the Temple of Time), legend lore, Scrying (While in the Temple of Time)

Akce

Multiattack

Prophecy makes two claw attacks.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendární akce

Claw Attack

Prophecy makes one claw attack.

Teleport (Costs 2 Actions)

Prophecy magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions)

Prophecy casts a spell from its list of prepared spells, using a spell slot as normal.