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Nue

The whistling call of the nue is a warning that man, beast, and yokai alike have long learned to fear. This chimeric yokai has the skull of a monkey, the body of a tiger, and a tail that morphs into a venomous serpent. Rumoured to be the first true yokai, it is an ancient sovereign of beasts and an omen of disaster and dread. Sowing chaos wherever it roams, the nue's ferocity and unpredictable magic represent a remnant of a forgotten, untamed world.

Nue's Curse

The nue is notorious for its disaster field—a chaotic, magical aura that inflicts misfortune upon all within its proximity. This power is intertwined with the nue's mythology, with many stories reciting how its appearance coincided with great tragedy and cataclysm. Some folktales speak of the nue's curse targeting specific individuals, rendering great warriors and emperors alike helplessly sick for nights on end until either they or the nue are killed.

Nueko

Nue have litters of three to five young every century, and the birth of these young, called nueko, are significant moments. While carrying unborn nueko, mother nue are dangerously aggressive and powerful, their disaster fields growing so potent that they disrupt the weather, generating thick, black clouds that plunge acres of land into perpetual darkness and misfortune. Nueko are highly valued by spellcasters, their gentler nature and charming appearance making them prized familiars. Unlike the nue, whose chimeric body serves a singular, lethal purpose, a nueko's head and tail are independent, often play-fighting with one another and competing for food. Only after a nueko grows into a nue across the first decade of its life do its simian head and serpent tail synchronise into a single mind.

Vlastnosti

Disaster Field

Any creature within 10 feet of the nue must roll a d6 and subtract the number rolled from its attack rolls, ability checks, and saving throws.

Akce

Multiattack

The nue makes one Bite attack, one Claw attack, and one Tail attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail

Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw. On a failure, a creature takes 13 (3d8) poison damage and is poisoned for 1 minute. On a success, it takes half as much damage and is not poisoned. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the condition on a success.

Bonusové akce

Beast Sovereign (3/Day)

The nue issues a telepathic command to one Beast it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or be forced to use its action on its next turn to attack one creature of the nue's choice.

Whistling Howl (Recharge 6)

The nue lets out a howl. Each friendly creature within 30 feet of it that can hear the howl loses the frightened condition and gains advantage on saving throws against the frightened condition for 1 minute. Each other creature within 30 feet of it that can hear the howl must succeed on a DC 13 Wisdom saving throw or be frightened of the nue for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Whistling Howl for 24 hours.