SIGNING IN

Vlastnosti

Magic Resistance

The merrenoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The merrenoloth's weapon attacks are magical.

Teleport

As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Kouzlení

Innate Spellcasting

The merrenoloth's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At Will:

charm person, darkness, detect magic, dispel magic, gust of wind

1/day:

control weather

3/day:

control water

Akce

Multiattack

The merrenoloth uses Fear Gaze once and makes one oar attack.

Oar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Fear Gaze

The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.