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Exploit Opening (3/Day)

When the wizard makes an attack, they have advantage on the attack roll.

Kouzlení

Spellcasting (Utility)

In addition to any other spells in this stat block, the wizard can cast the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At Will:

mage handA, prestidigitationA

1e/day:

clairvoyance+, mage armorA, see invisibilityA, sendingA

Akce

Arcane Staff

Attack: +7 to hit, reach 5 ft. or range 30 ft., one target. Hit: 21 (6d6) lightning damage.

Gust of Wind (1/Day; 2nd-Level Spell; Concentration)

A 10-foot-wide, 60-foot-long line of strong wind gusts from the wizard for 1 minute. Each creature who starts their turn in that area must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the wizard. Each creature in that area must spend 2 feet of movement for every 1 foot they move toward the wizard.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames. It has a 50 percent chance to extinguish protected flames like lanterns. The wizard can use a bonus action to change the direction in which the wind blasts from them.

Lightning Bolt (3/Day; 3rd-Level Spell)

The wizard fires magical lightning in a 5-foot-wide, 100-foot-long line. Each creature in the line must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren't being worn or carried.

Reakce

Arcane Shield (3/Day)

When the wizard is hit by an attack, they magically gain a +5 bonus to AC against that attack, potentially causing it to miss. If the attacker is within 10 feet of the wizard, the attacker must succeed on a DC 15 Constitution saving throw or take 18 (4d8) thunder damage and be pushed 10 feet away from the wizard.