Vlastnosti
Exploit Opening (3/Day)
When the cultist makes an attack, they have advantage on the attack roll.
Akce
Scythe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 7 (2d6) necrotic damage, and the cultist regains hit points equal to half the necrotic damage dealt.
Death Bolt
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage, and the target's weapon attacks deal half damage until the start of the cultist's next turn.
Blackfire Blessing (1/Day)
The cultist empowers up to 10 non-minion allies within 30 feet of them. For 1 minute or until the cultist dies, each creature's weapons burn with black fire and deal an extra 2 (1d4) necrotic damage on a hit.
Bonusové akce
Rise, My Minions! (1/Day)
The cultist chooses up to three creatures within 30 feet of them who died within the last minute. These creatures return to life with 1 hit point, but they can't regain hit points, and they die after 1 minute.
Reakce
Life from Death
When a creature the cultist can see within 30 feet of them fails a death saving throw or dies, the cultist siphons their faltering life energy. The cultist chooses a creature within 30 feet of the cultist who isn't unconscious, and that creature regains 14 (4d6) hit points.