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Disarming Vanity

As an Influence action, a creature that flatters Golub forces it to succeed on a DC 17 Charisma saving throw or have the Incapacitated condition until the end of Golub's next turn.

Harrying Wings

When Golub rolls Initiative, it is surrounded by fey spirits in the form of angry pigeons.

Golub's enemies within a 10-foot Emanation originating from it have Disadvantage on ability checks and attack rolls. This trait doesn't function if Golub has the Incapacitated condition.

Kouzlení

Coven Magic

While within 30 feet of at least two hag allies, Golub can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability: Augury, Find Familiar, Identify, Locate Object, Lucky Charm (lasts until Golub casts it again, or chooses to end it with no action required), or Unseen Servant. Golub must finish a Long Rest before using this trait to cast that spell again.

Spellcasting

Golub casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19):

At Will:

Command (level 2 version), Hold Person, Minor Illusion, Stinking Cloud

1e/day:

Befuddlement, Dominate Person, Scrying, Word of Recall (lair as sanctuary)

Akce

Multiattack

Golub makes three Claw attacks. It can replace one attack with a use of Spellcasting (at will spells only).

Claw

Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 10 (3d6) Psychic damage.

Agonizing Cackle (1/Day)

Wisdom Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: A target takes 45 (10d8) Psychic damage and has the Incapacitated condition until the start of Golub's next turn. Success: Half damage only.

Bonusové akce

Shape-Shift

Golub shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.