Vlastnosti
Amorphous Form (Animated Sludge, Entropic Flame, and Living Haze)
The delerium elemental can move through a space as narrow as 1 inch wide without squeezing.
Deep Haze (Living Haze Only)
The delerium elemental can enter a hostile creature's space and stop there. A creature who enters or starts its turn in the same space as the delerium elemental must make a Constitution saving throw. It takes 2d6 necrotic damage on a failed saving throw.
Akce
Multiattack
The delerium elemental makes a number of slam or hurl flame attacks equal to half this spell's level (rounded down).
Slam
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + summonSpellLevel bludgeoning damage.
Hurl Flame (Entropic Flame Only)
Ranged Weapon Attack: your spell attack modifier to hit, range 120 ft., one target. Hit: 1d10 + 2 + summonSpellLevel fire damage. Before or after making this attack, the delerium elemental can teleport up to 10 feet to an unoccupied space it can see.
Grasping Tide (Animated Sludge Only)
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 2d8 + 4 + summonSpellLevel bludgeoning damage, and the target is grappled (escape DC 16).
Shard Slam (Walking Geode Only)
A creature hit by the delerium elemental's melee attacks must make a Strength saving throw. On a failed saving throw, it is pushed 10 feet away from the delerium elemental.