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Popis

Ice mephits, like their dust and steam relatives, are capricious creatures that gather in large groups in their preferred climates.

Severe ice storms whip the icy imps into a frenzy of hostile activity. The mephits whirl in a cloud of ice and snow as they rejoice in nature's expression of elemental chaos.

But all good things must come to an end. When the storm passes, the source of their rapture disappears. The joyous celebration curdles into frenzied rage, and the mephits lash out at anything they can find—and actively seek new targets.

The swarm whirls across the landscape, felling trees and flash-freezing its unfortunate victims as it passes. While the storm dissipates with time, the mephits leverage their knowledge of the surrounding area to seek out and destroy areas of civilization.

Survivors of these blizzard attacks emerge from snow-weighted shelters to find their homes blanketed with ice, their neighbors' homes torn apart by howling winds and icy claws, and their inhabitants frozen into statues of solid ice.

Vlastnosti

Death Burst

When the blizzard of ice mephits dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 14 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Whiteout

When a creature enters the blizzard's space for the first time or starts its turn there, it takes 7 (2d6) cold damage and is blinded until it leaves the blizzard's space, which is heavily obscured.

Swarm

The blizzard of ice mephits can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small elemental. The blizzard can't regain hit points or gain temporary hit points.

Siege Monster

The blizzard of ice mephits deals double damage to objects and structures.

Akce

Multiattack

The blizzard makes four claw attacks, or two claw attacks if the blizzard has half its hit points or fewer.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (6d4 + 2) cold damage.