SIGNING IN

Kouzlení

Spellcasting

The abbot is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The abbot has the following cleric spells prepared:

Cantrips (at will):

light, sacred flame, thaumaturgy

Level 1 (2 slots):

cure wounds, guiding bolt, sanctuary

Spellcasting (6th Level)

The abbot's spellcasting improves. It is a 3rd-level spellcaster and has the following cleric spells prepared:

Cantrips (at will):

light, sacred flame, thaumaturgy

Level 1 (4 slots):

cure wounds, detect evil and good, guiding bolt, sanctuary

Level 2 (2 slots):

lesser restoration

Spellcasting (10th Level)

The abbot's spellcasting improves. It is a 5th-level spellcaster and has the following cleric spells prepared:

Cantrips (at will):

light, mending, sacred flame, thaumaturgy

Level 1 (4 slots):

cure wounds, detect evil and good, guiding bolt, sanctuary

Level 2 (3 slots):

lesser restoration, spiritual weapon

Level 3 (2 slots):

revivify

Spellcasting (14th Level)

The abbot's spellcasting improves. It is a 7th-level spellcaster and has the following cleric spells prepared:

Cantrips (at will):

light, mending, sacred flame, thaumaturgy

Level 1 (4 slots):

cure wounds, detect evil and good, guiding bolt, sanctuary

Level 2 (3 slots):

lesser restoration, spiritual weapon

Level 3 (3 slots):

beacon of hope, revivify

Level 4 (1 slots):

divination

Spellcasting (18th Level)

The abbot's spellcasting improves. It is a 9th-level spellcaster and has the following cleric spells prepared:

Cantrips (at will):

light, mending, sacred flame, thaumaturgy

Level 1 (4 slots):

cure wounds, detect evil and good, guiding bolt, sanctuary

Level 2 (3 slots):

lesser restoration, spiritual weapon

Level 3 (3 slots):

beacon of hope, revivify

Level 4 (3 slots):

death ward, divination

Level 5 (1 slots):

flame strike

Akce

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Light Crossbow

Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Turn Undead (1/Long) (2nd Level)

As an action, the abbot presents its holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear the abbot within 30 feet of it must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from the abbot as it can, and it can't willingly move to a space within 30 feet of the abbot. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.