Popis
Using an action, a character can try to disable a planted explosive making a Dexterity check. If the character is also proficient with the engineering kit, it can add its proficiency bonus to the check if it have the kit at hand.
The DC for disarming an explosive varies depending on different factors, which are shown in the table below.
A character can try to determine the detonator type from a safe distance making a DC 15 Intelligence (Investigation) check.
On a success, the detonator is destroyed, the explosive is safely deactivated and it can be recovered for later use. If a character succeeds the check by 5 or more, the detonator can be recovered too. On a failure, the explosive is detonated.